blender/intern/cycles/kernel/svm/svm_ramp.h
Patrick Mours 2b999c6a68 Cycles: change svm node decoding for more efficient code generation on GPU
These functions no longer accept NULL. They were renamed for clarity and to
avoid hidden merge issues.

Ref D5363
2019-08-26 10:26:53 +02:00

105 lines
3.2 KiB
C

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __SVM_RAMP_H__
#define __SVM_RAMP_H__
CCL_NAMESPACE_BEGIN
/* NOTE: svm_ramp.h, svm_ramp_util.h and node_ramp_util.h must stay consistent */
ccl_device_inline float4 rgb_ramp_lookup(
KernelGlobals *kg, int offset, float f, bool interpolate, bool extrapolate, int table_size)
{
if ((f < 0.0f || f > 1.0f) && extrapolate) {
float4 t0, dy;
if (f < 0.0f) {
t0 = fetch_node_float(kg, offset);
dy = t0 - fetch_node_float(kg, offset + 1);
f = -f;
}
else {
t0 = fetch_node_float(kg, offset + table_size - 1);
dy = t0 - fetch_node_float(kg, offset + table_size - 2);
f = f - 1.0f;
}
return t0 + dy * f * (table_size - 1);
}
f = saturate(f) * (table_size - 1);
/* clamp int as well in case of NaN */
int i = clamp(float_to_int(f), 0, table_size - 1);
float t = f - (float)i;
float4 a = fetch_node_float(kg, offset + i);
if (interpolate && t > 0.0f)
a = (1.0f - t) * a + t * fetch_node_float(kg, offset + i + 1);
return a;
}
ccl_device void svm_node_rgb_ramp(
KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
{
uint fac_offset, color_offset, alpha_offset;
uint interpolate = node.z;
svm_unpack_node_uchar3(node.y, &fac_offset, &color_offset, &alpha_offset);
uint table_size = read_node(kg, offset).x;
float fac = stack_load_float(stack, fac_offset);
float4 color = rgb_ramp_lookup(kg, *offset, fac, interpolate, false, table_size);
if (stack_valid(color_offset))
stack_store_float3(stack, color_offset, float4_to_float3(color));
if (stack_valid(alpha_offset))
stack_store_float(stack, alpha_offset, color.w);
*offset += table_size;
}
ccl_device void svm_node_curves(
KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
{
uint fac_offset, color_offset, out_offset;
svm_unpack_node_uchar3(node.y, &fac_offset, &color_offset, &out_offset);
uint table_size = read_node(kg, offset).x;
float fac = stack_load_float(stack, fac_offset);
float3 color = stack_load_float3(stack, color_offset);
const float min_x = __int_as_float(node.z), max_x = __int_as_float(node.w);
const float range_x = max_x - min_x;
const float3 relpos = (color - make_float3(min_x, min_x, min_x)) / range_x;
float r = rgb_ramp_lookup(kg, *offset, relpos.x, true, true, table_size).x;
float g = rgb_ramp_lookup(kg, *offset, relpos.y, true, true, table_size).y;
float b = rgb_ramp_lookup(kg, *offset, relpos.z, true, true, table_size).z;
color = (1.0f - fac) * color + fac * make_float3(r, g, b);
stack_store_float3(stack, out_offset, color);
*offset += table_size;
}
CCL_NAMESPACE_END
#endif /* __SVM_RAMP_H__ */