forked from bartvdbraak/blender
e12c08e8d1
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
66 lines
2.2 KiB
C
66 lines
2.2 KiB
C
/*
|
|
* Copyright 2011-2013 Blender Foundation
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
CCL_NAMESPACE_BEGIN
|
|
|
|
ccl_device void svm_node_combine_hsv(KernelGlobals *kg,
|
|
ShaderData *sd,
|
|
float *stack,
|
|
uint hue_in,
|
|
uint saturation_in,
|
|
uint value_in,
|
|
int *offset)
|
|
{
|
|
uint4 node1 = read_node(kg, offset);
|
|
uint color_out = node1.y;
|
|
|
|
float hue = stack_load_float(stack, hue_in);
|
|
float saturation = stack_load_float(stack, saturation_in);
|
|
float value = stack_load_float(stack, value_in);
|
|
|
|
/* Combine, and convert back to RGB */
|
|
float3 color = hsv_to_rgb(make_float3(hue, saturation, value));
|
|
|
|
if (stack_valid(color_out))
|
|
stack_store_float3(stack, color_out, color);
|
|
}
|
|
|
|
ccl_device void svm_node_separate_hsv(KernelGlobals *kg,
|
|
ShaderData *sd,
|
|
float *stack,
|
|
uint color_in,
|
|
uint hue_out,
|
|
uint saturation_out,
|
|
int *offset)
|
|
{
|
|
uint4 node1 = read_node(kg, offset);
|
|
uint value_out = node1.y;
|
|
|
|
float3 color = stack_load_float3(stack, color_in);
|
|
|
|
/* Convert to HSV */
|
|
color = rgb_to_hsv(color);
|
|
|
|
if (stack_valid(hue_out))
|
|
stack_store_float(stack, hue_out, color.x);
|
|
if (stack_valid(saturation_out))
|
|
stack_store_float(stack, saturation_out, color.y);
|
|
if (stack_valid(value_out))
|
|
stack_store_float(stack, value_out, color.z);
|
|
}
|
|
|
|
CCL_NAMESPACE_END
|