blender/source/gameengine
Erwin Coumans eb8c5f3272 Set default constraint solver mode more compatible to Blender 2.48 settings, this fixes rigid body stacking in this blend file:
http://blenderartists.org/forum/showpost.php?p=1382653&postcount=102

(todo: expose this setting in World setting GUI)

Expose contact processing threshold in Advanced GUI, next to rigid body margin, called CPT.
Default to 1, makes rigid body stacking a bit more stable, smaller values makes sliding easier (at the cost of easier jittering).
Disabled for 'dynamic' objects that don't rotate, because characters etc. always need smooth sliding.
2009-05-23 22:35:47 +00:00
..
BlenderRoutines BGE Dome: removing of size option and adding tilt option. 2009-05-17 20:37:13 +00:00
Converter Set default constraint solver mode more compatible to Blender 2.48 settings, this fixes rigid body stacking in this blend file: 2009-05-23 22:35:47 +00:00
Expressions While testing YoFrankie with the new API attributes found some issues... 2009-05-17 16:30:18 +00:00
GameLogic BGE: fix memleaks. 2009-05-23 14:46:43 +00:00
GamePlayer BGE Dome: removing of size option and adding tilt option. 2009-05-17 20:37:13 +00:00
Ketsji Set default constraint solver mode more compatible to Blender 2.48 settings, this fixes rigid body stacking in this blend file: 2009-05-23 22:35:47 +00:00
Network BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
Physics Set default constraint solver mode more compatible to Blender 2.48 settings, this fixes rigid body stacking in this blend file: 2009-05-23 22:35:47 +00:00
PyDoc [#18802] BGE conversion script: more attributes; updated GameTypes.py 2009-05-23 03:19:47 +00:00
Rasterizer BGE: fix memleaks. 2009-05-23 14:46:43 +00:00
SceneGraph BGE logic patch: fix another incompatibility with YF. 2009-05-20 08:45:42 +00:00
VideoTexture BGE: fix memleaks. 2009-05-23 14:46:43 +00:00
CMakeLists.txt cmake: apply ADD_SUBDIR patch. 2009-05-17 12:25:06 +00:00
Makefile Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
SConscript Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00