forked from bartvdbraak/blender
cb89decfdc
the features that are needed to run the game. Compile tested with scons, make, but not cmake, that seems to have an issue not related to these changes. The changes include: * GLSL support in the viewport and game engine, enable in the game menu in textured draw mode. * Synced and merged part of the duplicated blender and gameengine/ gameplayer drawing code. * Further refactoring of game engine drawing code, especially mesh storage changed a lot. * Optimizations in game engine armatures to avoid recomputations. * A python function to get the framerate estimate in game. * An option take object color into account in materials. * An option to restrict shadow casters to a lamp's layers. * Increase from 10 to 18 texture slots for materials, lamps, word. An extra texture slot shows up once the last slot is used. * Memory limit for undo, not enabled by default yet because it needs the .B.blend to be changed. * Multiple undo for image painting. * An offset for dupligroups, so not all objects in a group have to be at the origin.
260 lines
7.5 KiB
Python
260 lines
7.5 KiB
Python
#
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# Note : if you want to alter this file
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# copy it as a whole in the upper folder
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# as user-config.py
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# dont create a new file with only some
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# vars changed.
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import commands
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# IMPORTANT NOTE : OFFICIAL BUILDS SHOULD BE DONE WITH SDKs
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USE_SDK='true'
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BF_PYTHON_VERSION = '2.3'
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cmd = 'uname -p'
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MAC_PROC=commands.getoutput(cmd)
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cmd = 'uname -r'
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cmd_res=commands.getoutput(cmd)
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if cmd_res[0]=='7':
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MAC_CUR_VER='10.3'
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elif cmd_res[0]=='8':
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MAC_CUR_VER='10.4'
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else:
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MAC_CUR_VER='10.5'
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if MAC_PROC == 'powerpc':
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LCGDIR = '#../lib/darwin-6.1-powerpc'
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else :
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LCGDIR = '#../lib/darwin-8.x.i386'
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LIBDIR = '${LCGDIR}'
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if MAC_PROC== 'powerpc' and BF_PYTHON_VERSION == '2.3':
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MAC_MIN_VERS = '10.3'
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MACOSX_SDK='/Developer/SDKs/MacOSX10.3.9.sdk'
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else:
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MAC_MIN_VERS = '10.4'
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MACOSX_SDK='/Developer/SDKs/MacOSX10.4u.sdk'
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# enable ffmpeg support
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WITH_BF_FFMPEG = 'true' # -DWITH_FFMPEG
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BF_FFMPEG = "#extern/ffmpeg"
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BF_FFMPEG_INC = '${BF_FFMPEG}/include'
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if USE_SDK=='true':
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BF_FFMPEG_EXTRA = '-isysroot '+MACOSX_SDK+' -mmacosx-version-min='+MAC_MIN_VERS
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#BF_FFMPEG_LIBPATH='${BF_FFMPEG}/lib'
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#BF_FFMPEG_LIB = 'avformat.a avcodec.a avutil.a'
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WITH_BF_VERSE = 'false'
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BF_VERSE = "#extern/verse/dist"
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BF_VERSE_LIBPATH = "${BF_BUILDDIR}/extern/verse/dist"
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BF_VERSE_INCLUDE = BF_VERSE
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BF_VERSE_LIBS = "libverse"
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# python.org libs install in /library we want to use that for 2.5
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#
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# if you want py2.5 on leopard without installing
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# change value to BF_PYTHON = '/Library/Frameworks/Python.framework/Versions/'
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# BEWARE: in that case it will work only on leopard
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if BF_PYTHON_VERSION=='2.3':
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BF_PYTHON = '/System/Library/Frameworks/Python.framework/Versions/'
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else:
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BF_PYTHON = '/Library/Frameworks/Python.framework/Versions/'
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BF_PYTHON_INC = '${BF_PYTHON}${BF_PYTHON_VERSION}/include/python${BF_PYTHON_VERSION}'
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BF_PYTHON_BINARY = '${BF_PYTHON}${BF_PYTHON_VERSION}/bin/python${BF_PYTHON_VERSION}'
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BF_PYTHON_LIB = ''
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BF_PYTHON_LIBPATH = '${BF_PYTHON}${BF_PYTHON_VERSION}/lib/python${BF_PYTHON_VERSION}/config'
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BF_PYTHON_LINKFLAGS = '-u _PyMac_Error -framework System -framework Python'
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if MAC_CUR_VER=='10.3' or MAC_CUR_VER=='10.4':
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BF_PYTHON_LINKFLAGS ='-u __dummy '+BF_PYTHON_LINKFLAGS
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BF_QUIET = '1'
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WITH_BF_OPENMP = '0'
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# Note : should be true, but openal simply dont work on intel
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if MAC_PROC == 'i386':
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WITH_BF_OPENAL = 'false'
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else:
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WITH_BF_OPENAL = 'true'
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#different lib must be used following version of gcc
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# for gcc 3.3
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#BF_OPENAL = LIBDIR + '/openal'
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# for gcc 3.4 and ulterior
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if MAC_PROC == 'powerpc':
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BF_OPENAL = '#../lib/darwin-8.0.0-powerpc/openal'
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else :
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BF_OPENAL = LIBDIR + '/openal'
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BF_OPENAL_INC = '${BF_OPENAL}/include'
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BF_OPENAL_LIB = 'openal'
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BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib'
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WITH_BF_SDL = 'true'
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BF_SDL = LIBDIR + '/sdl' #$(shell sdl-config --prefix)
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BF_SDL_INC = '${BF_SDL}/include' #$(shell $(BF_SDL)/bin/sdl-config --cflags)
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BF_SDL_LIB = 'SDL' #BF_SDL #$(shell $(BF_SDL)/bin/sdl-config --libs) -lSDL_mixer
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BF_SDL_LIBPATH = '${BF_SDL}/lib'
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WITH_BF_FMOD = 'false'
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BF_FMOD = LIBDIR + '/fmod'
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WITH_BF_OPENEXR = 'true'
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BF_OPENEXR = '${LCGDIR}/openexr'
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BF_OPENEXR_INC = '${BF_OPENEXR}/include ${BF_OPENEXR}/include/OpenEXR'
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BF_OPENEXR_LIB = ' Iex Half IlmImf Imath IlmThread'
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BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib'
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WITH_BF_DDS = 'true'
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WITH_BF_JPEG = 'true'
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BF_JPEG = LIBDIR + '/jpeg'
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BF_JPEG_INC = '${BF_JPEG}/include'
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BF_JPEG_LIB = 'jpeg'
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BF_JPEG_LIBPATH = '${BF_JPEG}/lib'
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WITH_BF_PNG = 'true'
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BF_PNG = LIBDIR + '/png'
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BF_PNG_INC = '${BF_PNG}/include'
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BF_PNG_LIB = 'png'
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BF_PNG_LIBPATH = '${BF_PNG}/lib'
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BF_TIFF = LIBDIR + '/tiff'
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BF_TIFF_INC = '${BF_TIFF}/include'
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WITH_BF_ZLIB = 'true'
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BF_ZLIB = '/usr'
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BF_ZLIB_INC = '${BF_ZLIB}/include'
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BF_ZLIB_LIB = 'z'
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WITH_BF_INTERNATIONAL = 'true'
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BF_GETTEXT = LIBDIR + '/gettext'
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BF_GETTEXT_INC = '${BF_GETTEXT}/include'
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BF_GETTEXT_LIB = 'intl'
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BF_GETTEXT_LIBPATH = '${BF_GETTEXT}/lib'
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WITH_BF_FTGL = 'true'
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BF_FTGL = '#extern/bFTGL'
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BF_FTGL_INC = '${BF_FTGL}/include'
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BF_FTGL_LIB = 'extern_ftgl'
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WITH_BF_GAMEENGINE='true'
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WITH_BF_PLAYER='true'
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WITH_BF_ODE = 'false'
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BF_ODE = LIBDIR + '/ode'
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BF_ODE_INC = '${BF_ODE}/include'
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BF_ODE_LIB = '${BF_ODE}/lib/libode.a'
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WITH_BF_BULLET = 'true'
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BF_BULLET = '#extern/bullet2/src'
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BF_BULLET_INC = '${BF_BULLET}'
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BF_BULLET_LIB = 'extern_bullet'
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BF_SOLID = '#extern/solid'
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BF_SOLID_INC = '${BF_SOLID}'
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BF_SOLID_LIB = 'extern_solid'
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WITH_BF_YAFRAY = 'true'
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#WITH_BF_NSPR = 'true'
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#BF_NSPR = $(LIBDIR)/nspr
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#BF_NSPR_INC = -I$(BF_NSPR)/include -I$(BF_NSPR)/include/nspr
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#BF_NSPR_LIB =
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# Uncomment the following line to use Mozilla inplace of netscape
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#CPPFLAGS += -DMOZ_NOT_NET
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# Location of MOZILLA/Netscape header files...
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#BF_MOZILLA = $(LIBDIR)/mozilla
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#BF_MOZILLA_INC = -I$(BF_MOZILLA)/include/mozilla/nspr -I$(BF_MOZILLA)/include/mozilla -I$(BF_MOZILLA)/include/mozilla/xpcom -I$(BF_MOZILLA)/include/mozilla/idl
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#BF_MOZILLA_LIB =
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# Will fall back to look in BF_MOZILLA_INC/nspr and BF_MOZILLA_LIB
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# if this is not set.
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#
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# Be paranoid regarding library creation (do not update archives)
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#BF_PARANOID = 'true'
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# enable freetype2 support for text objects
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BF_FREETYPE = LIBDIR + '/freetype'
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BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2'
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BF_FREETYPE_LIB = 'freetype'
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BF_FREETYPE_LIBPATH = '${BF_FREETYPE}/lib'
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WITH_BF_QUICKTIME = 'true' # -DWITH_QUICKTIME
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WITH_BF_ICONV = 'true'
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BF_ICONV = LIBDIR + "/iconv"
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BF_ICONV_INC = '${BF_ICONV}/include'
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BF_ICONV_LIB = 'iconv'
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#BF_ICONV_LIBPATH = '${BF_ICONV}/lib'
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# Mesa Libs should go here if your using them as well....
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WITH_BF_STATICOPENGL = 'true'
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BF_OPENGL_LIB = 'GL GLU'
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BF_OPENGL_LIBPATH = '/System/Library/Frameworks/OpenGL.framework/Libraries'
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BF_OPENGL_LINKFLAGS = '-framework OpenGL'
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CFLAGS = ['-pipe','-fPIC','-funsigned-char']
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CPPFLAGS = ['-fpascal-strings']
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CCFLAGS = ['-pipe','-fPIC','-funsigned-char','-fpascal-strings']
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CXXFLAGS = [ '-pipe','-fPIC','-funsigned-char', '-fpascal-strings']
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PLATFORM_LINKFLAGS = '-fexceptions -framework CoreServices -framework Foundation -framework IOKit -framework AppKit -framework Carbon -framework AGL -framework AudioUnit -framework AudioToolbox -framework CoreAudio -framework QuickTime'
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#note to build succesfully on 10.3.9 SDK you need to patch 10.3.9 by adding the SystemStubs.a lib from 10.4
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LLIBS = 'stdc++ SystemStubs'
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# some flags shuffling for different Os versions
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if MAC_MIN_VERS == '10.3':
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CFLAGS = ['-fuse-cxa-atexit']+CFLAGS
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CXXFLAGS = ['-fuse-cxa-atexit']+CXXFLAGS
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PLATFORM_LINKFLAGS = '-fuse-cxa-atexit '+PLATFORM_LINKFLAGS
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LLIBS = LLIBS + ' crt3.o'
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if USE_SDK=='true':
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SDK_FLAGS=['-isysroot', MACOSX_SDK,'-mmacosx-version-min='+MAC_MIN_VERS]
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PLATFORM_LINKFLAGS = '-mmacosx-version-min='+MAC_MIN_VERS+ ' -Wl,-syslibroot,' + MACOSX_SDK+" "+PLATFORM_LINKFLAGS
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CCFLAGS=SDK_FLAGS+CCFLAGS
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CXXFLAGS=SDK_FLAGS+CXXFLAGS
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# you can add -mssse3 if gcc >= 4.2
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if MAC_PROC == 'i386':
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REL_CFLAGS = ['-O2','-ftree-vectorize','-msse','-msse2','-msse3']
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REL_CCFLAGS = ['-O2','-ftree-vectorize','-msse','-msse2','-msse3']
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else:
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CFLAGS = CFLAGS+['-fno-strict-aliasing']
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CCFLAGS = CCFLAGS+['-fno-strict-aliasing']
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CXXFLAGS = CXXFLAGS+['-fno-strict-aliasing']
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REL_CFLAGS = ['-O2']
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REL_CCFLAGS = ['-O2']
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##BF_DEPEND = 'true'
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##
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##AR = ar
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##ARFLAGS = ruv
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##ARFLAGSQUIET = ru
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##
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CC = 'gcc'
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CXX = 'g++'
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C_WARN = ' -Wall -Wno-long-double -Wdeclaration-after-statement '
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CC_WARN = ' -Wall -Wno-long-double'
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##FIX_STUBS_WARNINGS = -Wno-unused
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##LOPTS = --dynamic
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##DYNLDFLAGS = -shared $(LDFLAGS)
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BF_PROFILE_FLAGS = ' -pg -g '
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BF_PROFILE = 'false'
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BF_DEBUG = 'false'
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BF_DEBUG_FLAGS = '-g'
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BF_BUILDDIR='../build/darwin'
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BF_INSTALLDIR='../install/darwin'
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