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Ton Roosendaal ec2e8d5380 Finally switched to porting UI stuff from tuhopuu!
This commit is based on the patch & cool design work of Matt. It includes
the new Lamp drawing style, and replaces the Object center dots with a
similar styled OpenGL drawn dot.

Important side-note is that removing the old glDrawPixels() for centers or
lamps will not only make Blender faster, but also prevents crashing on a
couple of cheaper 3d cards (as reported for S3 and Intel on-board cards)

Notes:
- The new default only draws Object centers when selected or active. If
  you like to see them always, use the View Properties Panel. You can also
  save that in the .B.blend
- The size for centers (and lamps) is in the User settings "View & Controls"
- Unselected Lamps, and their offset lines from zero Z, are drawn in a new
  Theme color

Changes and additions in Matt's patch:
- Lamps and centers are drawn fixed size, in pixels. Also the 'sun' lamp
  draws screen aligned now.
- Center dots now also draw in blue to denote Library linkage or to show
  that an Object has been linked to other scenes.
- When objects are empty (no vertices) they will always draw a center dot.
  Otherwise these objects would never be selectable anymore!
- Added theme setting for center size, and initialization
- Removed the old redundant code for drawing centers
- Cleanup of drawing routines, made center dots faster
- Started removing calls to glBlendFunc(). Regular alpha drawing should
  become standard, and the (very) occasional exception should return this
  to default after usage.
2005-11-19 10:55:07 +00:00
bin/.blender Bugfix #2094 2005-01-05 10:27:48 +00:00
doc Updated BL text. 2005-06-06 12:18:44 +00:00
extern adding some msvc6 magic to bullet part 1 2005-11-16 23:37:02 +00:00
intern Fix for bug #3414 provided by Lewis Saunders. 2005-11-17 14:48:11 +00:00
po changed: 2005-11-02 15:59:14 +00:00
projectfiles some more msvc6 magic 2005-11-16 23:39:49 +00:00
projectfiles_vc7 project file update 2005-11-03 20:07:55 +00:00
release Scripts: Jean-Michel updated his rvk1 to rvk2 script (thanks); small fix in BPyRegistry module to remove empty config keys instead of causing an error 2005-11-04 16:30:38 +00:00
source Finally switched to porting UI stuff from tuhopuu! 2005-11-19 10:55:07 +00:00
tools attempt to fix a link problem by changing the link-order or ketsji/bullet 2005-10-29 17:54:04 +00:00
COPYING Biiig commit! Thanks to 2-3 weeks of cvs freeze... 2004-12-27 19:28:52 +00:00
Makefile Clean up for Makefiles: some of the directories were being printed 2005-04-09 22:40:34 +00:00
README Test commit, nothing to see here. 2004-08-24 02:51:07 +00:00
SConstruct applied patch [ #3260 ] Enable compile bullet and sumo with scons 2005-10-28 04:48:01 +00:00

Welcome to the fun world of open source.

For instructions on building and installing Blender, please see the file named
INSTALL.


---------------------.Blanguages and the .blender directory---------------------

The .blender directory holds various data files for Blender.
In the 2.28a release those are the .Blanguages file containing a list of
translations, the translations themselves and a default ttf font.

Blender checks for the presence of this directory in several locations:
	- the current directory
	- your home directory
	- On OSX, the blender bundle is also checked 
	- On Windows, the installation dir is checked.

If you get a 'File ".Blanguages" not found' warning, try to copy the .blender
dir to one of these locations (your home directory being recommended).



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