forked from bartvdbraak/blender
46 lines
1.8 KiB
Python
46 lines
1.8 KiB
Python
# Filename : blueprint_squares.py
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# Author : Emmanuel Turquin
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# Date : 04/08/2005
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# Purpose : Produces a blueprint using square contour strokes
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#
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#############################################################################
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#
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# Copyright (C) : Please refer to the COPYRIGHT file distributed
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# with this source distribution.
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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#############################################################################
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from freestyle_init import *
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from logical_operators import *
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from PredicatesB1D import *
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from PredicatesU1D import *
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from shaders import *
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upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D())
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bpred = SameShapeIdBP1D()
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Operators.select(upred)
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Operators.bidirectionalChain(ChainPredicateIterator(upred,bpred), NotUP1D(upred))
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Operators.select(pyHigherLengthUP1D(200))
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shaders_list = [
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ConstantThicknessShader(8),
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pyBluePrintSquaresShader(2, 20),
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pyPerlinNoise1DShader(0.07, 10, 8),
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TextureAssignerShader(4),
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IncreasingColorShader(0.6, 0.3, 0.3, 0.7, 0.6, 0.3, 0.3, 0.3),
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ConstantThicknessShader(4)
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]
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Operators.create(TrueUP1D(), shaders_list)
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