blender/source/gameengine/Converter
Jorge Bernal f3434e5f82 BGE Cleanup: remove dead code for collide, visible and twoside variables
As material is not NULL at this stage there is no need to do a NULL
check. Also to remove dead code

Reviewers: dfelinto, panzergame, hg1, moguri

Reviewed By: panzergame, hg1, moguri

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1330
2015-06-05 02:24:23 +02:00
..
BL_ActionActuator.cpp Fix ping-pong actions when using the Action Actuator. 2014-12-11 00:05:11 -08:00
BL_ActionActuator.h BGE: Multi-threading animation updates and skinning. 2014-04-06 16:30:59 -07:00
BL_ArmatureActuator.cpp BGE: Multi-threading animation updates and skinning. 2014-04-06 16:30:59 -07:00
BL_ArmatureActuator.h
BL_ArmatureChannel.cpp mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
BL_ArmatureChannel.h
BL_ArmatureConstraint.cpp BGE Cleanup: The value of ikconstraint cannot be NULL at this stage and 2015-05-28 17:18:50 +02:00
BL_ArmatureConstraint.h
BL_ArmatureObject.cpp Fix compilation of game engine in ubuntu 2015-03-30 13:06:54 +02:00
BL_ArmatureObject.h BGE: Multi-threading animation updates and skinning. 2014-04-06 16:30:59 -07:00
BL_BlenderDataConversion.cpp BGE Cleanup: remove dead code for collide, visible and twoside variables 2015-06-05 02:24:23 +02:00
BL_BlenderDataConversion.h
BL_DeformableGameObject.cpp
BL_DeformableGameObject.h
BL_MeshDeformer.cpp
BL_MeshDeformer.h
BL_ModifierDeformer.cpp Make sure materials are updated before passing to renderer in game 2014-12-03 18:12:31 +01:00
BL_ModifierDeformer.h
BL_ShapeActionActuator.cpp
BL_ShapeActionActuator.h Cleanup 2014-08-17 12:18:40 +10:00
BL_ShapeDeformer.cpp Fix T40113: Skinned meshes with non-animated shape keys crashes the BGE. 2014-05-09 16:05:23 -07:00
BL_ShapeDeformer.h BGE: Multi-threading animation updates and skinning. 2014-04-06 16:30:59 -07:00
BL_SkinDeformer.cpp Cleanup: use BLI_listbase_count_ex to avoid redundant looping 2014-11-16 14:23:37 +01:00
BL_SkinDeformer.h BGE: Fixing shape key animations on meshes with no armature. 2014-05-09 16:03:54 -07:00
CMakeLists.txt BGE: Remove BlenderWorldInfo 2015-03-24 00:19:15 +01:00
KX_BlenderScalarInterpolator.cpp
KX_BlenderScalarInterpolator.h
KX_BlenderSceneConverter.cpp BGE: Fix T40555: LibLoad material caching issue 2015-05-19 19:24:14 +02:00
KX_BlenderSceneConverter.h
KX_ConvertActuators.cpp BGE: Fix T41502 Path following jumping 2015-02-18 23:24:02 +01:00
KX_ConvertActuators.h
KX_ConvertControllers.cpp BGE: Fixing memory leaks when deactivating Sensors, Controllers, or actuators. 2014-04-19 14:51:29 -07:00
KX_ConvertControllers.h Fix T39445: Async LibLoad Crash 2014-04-16 01:15:40 -07:00
KX_ConvertProperties.cpp
KX_ConvertProperties.h
KX_ConvertSensors.cpp BGE: Fix for T44374 Crash when collision sensor deactivated 2015-04-17 02:12:57 +02:00
KX_ConvertSensors.h
KX_LibLoadStatus.cpp
KX_LibLoadStatus.h
KX_SoftBodyDeformer.cpp BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject to PHY_IPhysicsController 2014-04-23 19:39:57 -07:00
KX_SoftBodyDeformer.h
SConscript