blender/source/gameengine
Dalai Felinto eccde9f72a BGE Dome: bugfix - Warp Mesh not working
Fix: to swap the drawing order for the warp mesh polygon
The code was drawing CW instead of CCW.

It would work in some cases where the drawing flags would allow for the
back faces to be visible.

More specifically the alternative fix were:
glDisable ( GL_CULL_FACE );
glFrontFace( GL_CW );

Bug originally reported in the small_planetarium mailing list.
This bug fix was a comissioned job by a group who prefer not to be
credited. Thanks regardless.
2013-08-14 02:59:09 +00:00
..
BlenderRoutines code cleanup: replace strcpy with BLI_strncpy for fixed size strings, and correct some harmless but incorrect sizeof() use 2013-08-04 18:12:49 +00:00
Converter code cleanup: remove redundant NULL checks 2013-08-04 19:13:07 +00:00
Expressions BGE: Fix for [#34398] "«illegal operator» in Expression Controller" reported by Andrey Kashlak (andreymal) 2013-07-22 22:46:17 +00:00
GameLogic Changing the python error when accessing SCA_JoystickSensor.axisSingle in the wrong mode to an AttributeError instead of a TypeError as this more accurately reflects the problem. 2013-07-20 03:15:57 +00:00
GamePlayer BGE: Fixing the memory leaks reported when the BlenderPlayer exits. 2013-08-10 21:17:46 +00:00
Ketsji BGE Dome: bugfix - Warp Mesh not working 2013-08-14 02:59:09 +00:00
Network clang/cmake - quiet warnings for external libs and reference moto as a system include. 2013-07-15 08:26:16 +00:00
Physics BGE fix [#21488] Pumpkin in Gamekit Tutorial flips upside down 2013-07-24 00:32:26 +00:00
Rasterizer fix for strange error with BGE 2d filter code, 2013-08-03 23:40:15 +00:00
SceneGraph BGE: Making sure m_left, m_right, m_parent, m_radius, and m_client_object are initialized in the SG_Tree constructors. 2013-08-03 05:01:57 +00:00
VideoTexture BGE: Making sure m_objType is initialized in the BlendType (VideoTexture) constructor. 2013-08-03 05:01:50 +00:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00