forked from bartvdbraak/blender
e667f12783
generally speaking, if multilayer image fails to load for current frame doesn't mean anything bad. It might be used to make it so image sequence is being alpha-overed somewhere in the middle of scene time. Made it so if the whole file fails to load, image node will deliver black transparent color, the same what happens for regular (non-multilayer images). Also needed to tweak code in load_multilayer_sequwnce to make sure no cached frames are pointing to a freed memory. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |