blender/source
Sergey Sharybin e667f12783 Fix #37221: Multilayer EXR inputs generate pink frame/last displayed frame when using an image sequence offset
generally speaking, if multilayer image fails to load for current
frame doesn't mean anything bad. It might be used to make it so
image sequence is being alpha-overed somewhere in the middle of
scene time.

Made it so if the whole file fails to load, image node will
deliver black transparent color, the same what happens for
regular (non-multilayer images).

Also needed to tweak code in load_multilayer_sequwnce to make
sure no cached frames are pointing to a freed memory.
2013-10-28 12:16:17 +00:00
..
blender Fix #37221: Multilayer EXR inputs generate pink frame/last displayed frame when using an image sequence offset 2013-10-28 12:16:17 +00:00
blenderplayer rename give_cursor to ED_view3d_cursor3d_get 2013-10-26 04:07:18 +00:00
creator Lock-free memory allocator 2013-10-10 11:58:01 +00:00
gameengine Remove duplicate cmake enries in game engine and compositor 2013-10-25 11:00:16 +00:00
icons
tests - update bl_run_operators.py for change in blender. 2013-09-15 01:46:25 +00:00
CMakeLists.txt remove WINDOWS checks in cmake, this variable isn't defined on windows and checks weren't needed. 2013-09-03 03:04:44 +00:00
SConscript