blender/source/gameengine/Physics/common
2010-02-12 13:34:04 +00:00
..
CMakeLists.txt correct fsf address 2010-02-12 13:34:04 +00:00
Makefile 2.5 audio cleanup: 2009-08-10 15:39:11 +00:00
PHY_DynamicTypes.h BGE: Add option to return UV coordinates aofthe hit point to KX_GameObject::rayCast(). Details in PyDoc. 2009-12-04 11:27:40 +00:00
PHY_IController.cpp correct fsf address 2010-02-12 13:34:04 +00:00
PHY_IController.h correct fsf address 2010-02-12 13:34:04 +00:00
PHY_IGraphicController.cpp correct fsf address 2010-02-12 13:34:04 +00:00
PHY_IGraphicController.h correct fsf address 2010-02-12 13:34:04 +00:00
PHY_IMotionState.cpp correct fsf address 2010-02-12 13:34:04 +00:00
PHY_IMotionState.h correct fsf address 2010-02-12 13:34:04 +00:00
PHY_IPhysicsController.cpp correct fsf address 2010-02-12 13:34:04 +00:00
PHY_IPhysicsController.h correct fsf address 2010-02-12 13:34:04 +00:00
PHY_IPhysicsEnvironment.cpp correct fsf address 2010-02-12 13:34:04 +00:00
PHY_IPhysicsEnvironment.h correct fsf address 2010-02-12 13:34:04 +00:00
PHY_IVehicle.cpp added more game-engine physics vehicle infrastructure. 2006-01-30 20:49:41 +00:00
PHY_IVehicle.h BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage. 2009-08-18 15:37:31 +00:00
PHY_Pro.h correct fsf address 2010-02-12 13:34:04 +00:00
SConscript == SCons == 2009-09-05 01:58:02 +00:00