blender/source/gameengine/VideoTexture/ImageRender.cpp
Benoit Bolsee a8a99a628f BGE: add audio/video synchronization capability to VideoTexture
Add optional parameter to VideoTexture.Texture refresh() method
to specify timestamp (in seconds from start of movie) of the frame
to be loaded. This value is passed down to image source and for
VideoFFmpeg source, it is used instead of current time to load
the frame from the video file.

When combined with an audio actuator, it can be used to synchronize
the sound and the image: specify the same video file in the sound
actuator and use the KX_SoundActuator time attribute as timestamp
to refresh: the frame corresponding to the sound will be loaded:

GameLogic.video.refresh(True, soundAct.time)
2010-02-07 19:18:00 +00:00

753 lines
28 KiB
C++

/* $Id$
-----------------------------------------------------------------------------
This source file is part of VideoTexture library
Copyright (c) 2007 The Zdeno Ash Miklas
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
http://www.gnu.org/copyleft/lesser.txt.
-----------------------------------------------------------------------------
*/
// implementation
#include <PyObjectPlus.h>
#include <structmember.h>
#include <float.h>
#include <math.h>
#include "GL/glew.h"
#include "KX_PythonInit.h"
#include "DNA_scene_types.h"
#include "RAS_CameraData.h"
#include "RAS_MeshObject.h"
#include "BLI_math.h"
#include "ImageRender.h"
#include "ImageBase.h"
#include "BlendType.h"
#include "Exception.h"
#include "Texture.h"
ExceptionID SceneInvalid, CameraInvalid, ObserverInvalid;
ExceptionID MirrorInvalid, MirrorSizeInvalid, MirrorNormalInvalid, MirrorHorizontal, MirrorTooSmall;
ExpDesc SceneInvalidDesc (SceneInvalid, "Scene object is invalid");
ExpDesc CameraInvalidDesc (CameraInvalid, "Camera object is invalid");
ExpDesc ObserverInvalidDesc (ObserverInvalid, "Observer object is invalid");
ExpDesc MirrorInvalidDesc (MirrorInvalid, "Mirror object is invalid");
ExpDesc MirrorSizeInvalidDesc (MirrorSizeInvalid, "Mirror has no vertex or no size");
ExpDesc MirrorNormalInvalidDesc (MirrorNormalInvalid, "Cannot determine mirror plane");
ExpDesc MirrorHorizontalDesc (MirrorHorizontal, "Mirror is horizontal in local space");
ExpDesc MirrorTooSmallDesc (MirrorTooSmall, "Mirror is too small");
// constructor
ImageRender::ImageRender (KX_Scene * scene, KX_Camera * camera) :
ImageViewport(),
m_render(true),
m_scene(scene),
m_camera(camera),
m_owncamera(false),
m_observer(NULL),
m_mirror(NULL),
m_clip(100.f)
{
// initialize background colour
setBackground(0, 0, 255, 255);
// retrieve rendering objects
m_engine = KX_GetActiveEngine();
m_rasterizer = m_engine->GetRasterizer();
m_canvas = m_engine->GetCanvas();
m_rendertools = m_engine->GetRenderTools();
}
// destructor
ImageRender::~ImageRender (void)
{
if (m_owncamera)
m_camera->Release();
}
// set background color
void ImageRender::setBackground (int red, int green, int blue, int alpha)
{
m_background[0] = (red < 0) ? 0.f : (red > 255) ? 1.f : float(red)/255.f;
m_background[1] = (green < 0) ? 0.f : (green > 255) ? 1.f : float(green)/255.f;
m_background[2] = (blue < 0) ? 0.f : (blue > 255) ? 1.f : float(blue)/255.f;
m_background[3] = (alpha < 0) ? 0.f : (alpha > 255) ? 1.f : float(alpha)/255.f;
}
// capture image from viewport
void ImageRender::calcImage (unsigned int texId, double ts)
{
if (m_rasterizer->GetDrawingMode() != RAS_IRasterizer::KX_TEXTURED || // no need for texture
m_camera->GetViewport() || // camera must be inactive
m_camera == m_scene->GetActiveCamera())
{
// no need to compute texture in non texture rendering
m_avail = false;
return;
}
// render the scene from the camera
Render();
// get image from viewport
ImageViewport::calcImage(texId, ts);
// restore OpenGL state
m_canvas->EndFrame();
}
void ImageRender::Render()
{
RAS_FrameFrustum frustrum;
if (!m_render)
return;
if (m_mirror)
{
// mirror mode, compute camera frustrum, position and orientation
// convert mirror position and normal in world space
const MT_Matrix3x3 & mirrorObjWorldOri = m_mirror->GetSGNode()->GetWorldOrientation();
const MT_Point3 & mirrorObjWorldPos = m_mirror->GetSGNode()->GetWorldPosition();
const MT_Vector3 & mirrorObjWorldScale = m_mirror->GetSGNode()->GetWorldScaling();
MT_Point3 mirrorWorldPos =
mirrorObjWorldPos + mirrorObjWorldScale * (mirrorObjWorldOri * m_mirrorPos);
MT_Vector3 mirrorWorldZ = mirrorObjWorldOri * m_mirrorZ;
// get observer world position
const MT_Point3 & observerWorldPos = m_observer->GetSGNode()->GetWorldPosition();
// get plane D term = mirrorPos . normal
MT_Scalar mirrorPlaneDTerm = mirrorWorldPos.dot(mirrorWorldZ);
// compute distance of observer to mirror = D - observerPos . normal
MT_Scalar observerDistance = mirrorPlaneDTerm - observerWorldPos.dot(mirrorWorldZ);
// if distance < 0.01 => observer is on wrong side of mirror, don't render
if (observerDistance < 0.01f)
return;
// set camera world position = observerPos + normal * 2 * distance
MT_Point3 cameraWorldPos = observerWorldPos + (MT_Scalar(2.0)*observerDistance)*mirrorWorldZ;
m_camera->GetSGNode()->SetLocalPosition(cameraWorldPos);
// set camera orientation: z=normal, y=mirror_up in world space, x= y x z
MT_Vector3 mirrorWorldY = mirrorObjWorldOri * m_mirrorY;
MT_Vector3 mirrorWorldX = mirrorObjWorldOri * m_mirrorX;
MT_Matrix3x3 cameraWorldOri(
mirrorWorldX[0], mirrorWorldY[0], mirrorWorldZ[0],
mirrorWorldX[1], mirrorWorldY[1], mirrorWorldZ[1],
mirrorWorldX[2], mirrorWorldY[2], mirrorWorldZ[2]);
m_camera->GetSGNode()->SetLocalOrientation(cameraWorldOri);
m_camera->GetSGNode()->UpdateWorldData(0.0);
// compute camera frustrum:
// get position of mirror relative to camera: offset = mirrorPos-cameraPos
MT_Vector3 mirrorOffset = mirrorWorldPos - cameraWorldPos;
// convert to camera orientation
mirrorOffset = mirrorOffset * cameraWorldOri;
// scale mirror size to world scale:
// get closest local axis for mirror Y and X axis and scale height and width by local axis scale
MT_Scalar x, y;
x = fabs(m_mirrorY[0]);
y = fabs(m_mirrorY[1]);
float height = (x > y) ?
((x > fabs(m_mirrorY[2])) ? mirrorObjWorldScale[0] : mirrorObjWorldScale[2]):
((y > fabs(m_mirrorY[2])) ? mirrorObjWorldScale[1] : mirrorObjWorldScale[2]);
x = fabs(m_mirrorX[0]);
y = fabs(m_mirrorX[1]);
float width = (x > y) ?
((x > fabs(m_mirrorX[2])) ? mirrorObjWorldScale[0] : mirrorObjWorldScale[2]):
((y > fabs(m_mirrorX[2])) ? mirrorObjWorldScale[1] : mirrorObjWorldScale[2]);
width *= m_mirrorHalfWidth;
height *= m_mirrorHalfHeight;
// left = offsetx-width
// right = offsetx+width
// top = offsety+height
// bottom = offsety-height
// near = -offsetz
// far = near+100
frustrum.x1 = mirrorOffset[0]-width;
frustrum.x2 = mirrorOffset[0]+width;
frustrum.y1 = mirrorOffset[1]-height;
frustrum.y2 = mirrorOffset[1]+height;
frustrum.camnear = -mirrorOffset[2];
frustrum.camfar = -mirrorOffset[2]+m_clip;
}
const RAS_IRasterizer::StereoMode stereomode = m_rasterizer->GetStereoMode();
// The screen area that ImageViewport will copy is also the rendering zone
m_canvas->SetViewPort(m_position[0], m_position[1], m_position[0]+m_capSize[0]-1, m_position[1]+m_capSize[1]-1);
m_canvas->ClearColor(m_background[0], m_background[1], m_background[2], m_background[3]);
m_canvas->ClearBuffer(RAS_ICanvas::COLOR_BUFFER|RAS_ICanvas::DEPTH_BUFFER);
m_rasterizer->BeginFrame(RAS_IRasterizer::KX_TEXTURED,m_engine->GetClockTime());
m_rendertools->BeginFrame(m_rasterizer);
m_engine->SetWorldSettings(m_scene->GetWorldInfo());
m_rendertools->SetAuxilaryClientInfo(m_scene);
m_rasterizer->DisplayFog();
// matrix calculation, don't apply any of the stereo mode
m_rasterizer->SetStereoMode(RAS_IRasterizer::RAS_STEREO_NOSTEREO);
if (m_mirror)
{
// frustrum was computed above
// get frustrum matrix and set projection matrix
MT_Matrix4x4 projmat = m_rasterizer->GetFrustumMatrix(
frustrum.x1, frustrum.x2, frustrum.y1, frustrum.y2, frustrum.camnear, frustrum.camfar);
m_camera->SetProjectionMatrix(projmat);
} else if (m_camera->hasValidProjectionMatrix())
{
m_rasterizer->SetProjectionMatrix(m_camera->GetProjectionMatrix());
} else
{
float lens = m_camera->GetLens();
bool orthographic = !m_camera->GetCameraData()->m_perspective;
float nearfrust = m_camera->GetCameraNear();
float farfrust = m_camera->GetCameraFar();
float aspect_ratio = 1.0f;
Scene *blenderScene = m_scene->GetBlenderScene();
MT_Matrix4x4 projmat;
// compute the aspect ratio from frame blender scene settings so that render to texture
// works the same in Blender and in Blender player
if (blenderScene->r.ysch != 0)
aspect_ratio = float(blenderScene->r.xsch*blenderScene->r.xasp) / float(blenderScene->r.ysch*blenderScene->r.yasp);
if (orthographic) {
RAS_FramingManager::ComputeDefaultOrtho(
nearfrust,
farfrust,
m_camera->GetScale(),
aspect_ratio,
frustrum
);
projmat = m_rasterizer->GetOrthoMatrix(
frustrum.x1, frustrum.x2, frustrum.y1, frustrum.y2, frustrum.camnear, frustrum.camfar);
} else
{
RAS_FramingManager::ComputeDefaultFrustum(
nearfrust,
farfrust,
lens,
aspect_ratio,
frustrum);
projmat = m_rasterizer->GetFrustumMatrix(
frustrum.x1, frustrum.x2, frustrum.y1, frustrum.y2, frustrum.camnear, frustrum.camfar);
}
m_camera->SetProjectionMatrix(projmat);
}
MT_Transform camtrans(m_camera->GetWorldToCamera());
MT_Matrix4x4 viewmat(camtrans);
m_rasterizer->SetViewMatrix(viewmat, m_camera->NodeGetWorldOrientation(), m_camera->NodeGetWorldPosition(), m_camera->GetCameraData()->m_perspective);
m_camera->SetModelviewMatrix(viewmat);
// restore the stereo mode now that the matrix is computed
m_rasterizer->SetStereoMode(stereomode);
m_scene->CalculateVisibleMeshes(m_rasterizer,m_camera);
m_scene->RenderBuckets(camtrans, m_rasterizer, m_rendertools);
}
// cast Image pointer to ImageRender
inline ImageRender * getImageRender (PyImage * self)
{ return static_cast<ImageRender*>(self->m_image); }
// python methods
// Blender Scene type
BlendType<KX_Scene> sceneType ("KX_Scene");
// Blender Camera type
BlendType<KX_Camera> cameraType ("KX_Camera");
// object initialization
static int ImageRender_init (PyObject * pySelf, PyObject * args, PyObject * kwds)
{
// parameters - scene object
PyObject * scene;
// camera object
PyObject * camera;
// parameter keywords
static char *kwlist[] = {"sceneObj", "cameraObj", NULL};
// get parameters
if (!PyArg_ParseTupleAndKeywords(args, kwds, "OO", kwlist, &scene, &camera))
return -1;
try
{
// get scene pointer
KX_Scene * scenePtr (NULL);
if (scene != NULL) scenePtr = sceneType.checkType(scene);
// throw exception if scene is not available
if (scenePtr == NULL) THRWEXCP(SceneInvalid, S_OK);
// get camera pointer
KX_Camera * cameraPtr (NULL);
if (camera != NULL) cameraPtr = cameraType.checkType(camera);
// throw exception if camera is not available
if (cameraPtr == NULL) THRWEXCP(CameraInvalid, S_OK);
// get pointer to image structure
PyImage * self = reinterpret_cast<PyImage*>(pySelf);
// create source object
if (self->m_image != NULL) delete self->m_image;
self->m_image = new ImageRender(scenePtr, cameraPtr);
}
catch (Exception & exp)
{
exp.report();
return -1;
}
// initialization succeded
return 0;
}
// get background color
PyObject * getBackground (PyImage * self, void * closure)
{
return Py_BuildValue("[BBBB]",
getImageRender(self)->getBackground(0),
getImageRender(self)->getBackground(1),
getImageRender(self)->getBackground(2),
getImageRender(self)->getBackground(3));
}
// set color
static int setBackground (PyImage * self, PyObject * value, void * closure)
{
// check validity of parameter
if (value == NULL || !PySequence_Check(value) || PySequence_Length(value) != 4
|| !PyLong_Check(PySequence_Fast_GET_ITEM(value, 0))
|| !PyLong_Check(PySequence_Fast_GET_ITEM(value, 1))
|| !PyLong_Check(PySequence_Fast_GET_ITEM(value, 2))
|| !PyLong_Check(PySequence_Fast_GET_ITEM(value, 3)))
{
PyErr_SetString(PyExc_TypeError, "The value must be a sequence of 4 integer between 0 and 255");
return -1;
}
// set background color
getImageRender(self)->setBackground((unsigned char)(PyLong_AsSsize_t(PySequence_Fast_GET_ITEM(value, 0))),
(unsigned char)(PyLong_AsSsize_t(PySequence_Fast_GET_ITEM(value, 1))),
(unsigned char)(PyLong_AsSsize_t(PySequence_Fast_GET_ITEM(value, 2))),
(unsigned char)(PyLong_AsSsize_t(PySequence_Fast_GET_ITEM(value, 3))));
// success
return 0;
}
// methods structure
static PyMethodDef imageRenderMethods[] =
{ // methods from ImageBase class
{"refresh", (PyCFunction)Image_refresh, METH_NOARGS, "Refresh image - invalidate its current content"},
{NULL}
};
// attributes structure
static PyGetSetDef imageRenderGetSets[] =
{
{(char*)"background", (getter)getBackground, (setter)setBackground, (char*)"background color", NULL},
// attribute from ImageViewport
{(char*)"capsize", (getter)ImageViewport_getCaptureSize, (setter)ImageViewport_setCaptureSize, (char*)"size of render area", NULL},
{(char*)"alpha", (getter)ImageViewport_getAlpha, (setter)ImageViewport_setAlpha, (char*)"use alpha in texture", NULL},
{(char*)"whole", (getter)ImageViewport_getWhole, (setter)ImageViewport_setWhole, (char*)"use whole viewport to render", NULL},
// attributes from ImageBase class
{(char*)"image", (getter)Image_getImage, NULL, (char*)"image data", NULL},
{(char*)"size", (getter)Image_getSize, NULL, (char*)"image size", NULL},
{(char*)"scale", (getter)Image_getScale, (setter)Image_setScale, (char*)"fast scale of image (near neighbour)", NULL},
{(char*)"flip", (getter)Image_getFlip, (setter)Image_setFlip, (char*)"flip image vertically", NULL},
{(char*)"filter", (getter)Image_getFilter, (setter)Image_setFilter, (char*)"pixel filter", NULL},
{NULL}
};
// define python type
PyTypeObject ImageRenderType =
{
PyVarObject_HEAD_INIT(NULL, 0)
"VideoTexture.ImageRender", /*tp_name*/
sizeof(PyImage), /*tp_basicsize*/
0, /*tp_itemsize*/
(destructor)Image_dealloc, /*tp_dealloc*/
0, /*tp_print*/
0, /*tp_getattr*/
0, /*tp_setattr*/
0, /*tp_compare*/
0, /*tp_repr*/
0, /*tp_as_number*/
0, /*tp_as_sequence*/
0, /*tp_as_mapping*/
0, /*tp_hash */
0, /*tp_call*/
0, /*tp_str*/
0, /*tp_getattro*/
0, /*tp_setattro*/
0, /*tp_as_buffer*/
Py_TPFLAGS_DEFAULT, /*tp_flags*/
"Image source from render", /* tp_doc */
0, /* tp_traverse */
0, /* tp_clear */
0, /* tp_richcompare */
0, /* tp_weaklistoffset */
0, /* tp_iter */
0, /* tp_iternext */
imageRenderMethods, /* tp_methods */
0, /* tp_members */
imageRenderGetSets, /* tp_getset */
0, /* tp_base */
0, /* tp_dict */
0, /* tp_descr_get */
0, /* tp_descr_set */
0, /* tp_dictoffset */
(initproc)ImageRender_init, /* tp_init */
0, /* tp_alloc */
Image_allocNew, /* tp_new */
};
// object initialization
static int ImageMirror_init (PyObject * pySelf, PyObject * args, PyObject * kwds)
{
// parameters - scene object
PyObject * scene;
// reference object for mirror
PyObject * observer;
// object holding the mirror
PyObject * mirror;
// material of the mirror
short materialID = 0;
// parameter keywords
static char *kwlist[] = {"scene", "observer", "mirror", "material", NULL};
// get parameters
if (!PyArg_ParseTupleAndKeywords(args, kwds, "OOO|h", kwlist, &scene, &observer, &mirror, &materialID))
return -1;
try
{
// get scene pointer
KX_Scene * scenePtr (NULL);
if (scene != NULL && PyObject_TypeCheck(scene, &KX_Scene::Type))
scenePtr = static_cast<KX_Scene*>BGE_PROXY_REF(scene);
else
THRWEXCP(SceneInvalid, S_OK);
if(scenePtr==NULL) /* incase the python proxy reference is invalid */
THRWEXCP(SceneInvalid, S_OK);
// get observer pointer
KX_GameObject * observerPtr (NULL);
if (observer != NULL && PyObject_TypeCheck(observer, &KX_GameObject::Type))
observerPtr = static_cast<KX_GameObject*>BGE_PROXY_REF(observer);
else if (observer != NULL && PyObject_TypeCheck(observer, &KX_Camera::Type))
observerPtr = static_cast<KX_Camera*>BGE_PROXY_REF(observer);
else
THRWEXCP(ObserverInvalid, S_OK);
if(observerPtr==NULL) /* incase the python proxy reference is invalid */
THRWEXCP(ObserverInvalid, S_OK);
// get mirror pointer
KX_GameObject * mirrorPtr (NULL);
if (mirror != NULL && PyObject_TypeCheck(mirror, &KX_GameObject::Type))
mirrorPtr = static_cast<KX_GameObject*>BGE_PROXY_REF(mirror);
else
THRWEXCP(MirrorInvalid, S_OK);
if(mirrorPtr==NULL) /* incase the python proxy reference is invalid */
THRWEXCP(MirrorInvalid, S_OK);
// locate the material in the mirror
RAS_IPolyMaterial * material = getMaterial(mirror, materialID);
if (material == NULL)
THRWEXCP(MaterialNotAvail, S_OK);
// get pointer to image structure
PyImage * self = reinterpret_cast<PyImage*>(pySelf);
// create source object
if (self->m_image != NULL)
{
delete self->m_image;
self->m_image = NULL;
}
self->m_image = new ImageRender(scenePtr, observerPtr, mirrorPtr, material);
}
catch (Exception & exp)
{
exp.report();
return -1;
}
// initialization succeded
return 0;
}
// get background color
PyObject * getClip (PyImage * self, void * closure)
{
return PyFloat_FromDouble(getImageRender(self)->getClip());
}
// set clip
static int setClip (PyImage * self, PyObject * value, void * closure)
{
// check validity of parameter
double clip;
if (value == NULL || !PyFloat_Check(value) || (clip = PyFloat_AsDouble(value)) < 0.01 || clip > 5000.0)
{
PyErr_SetString(PyExc_TypeError, "The value must be an float between 0.01 and 5000");
return -1;
}
// set background color
getImageRender(self)->setClip(float(clip));
// success
return 0;
}
// attributes structure
static PyGetSetDef imageMirrorGetSets[] =
{
{(char*)"clip", (getter)getClip, (setter)setClip, (char*)"clipping distance", NULL},
// attribute from ImageRender
{(char*)"background", (getter)getBackground, (setter)setBackground, (char*)"background color", NULL},
// attribute from ImageViewport
{(char*)"capsize", (getter)ImageViewport_getCaptureSize, (setter)ImageViewport_setCaptureSize, (char*)"size of render area", NULL},
{(char*)"alpha", (getter)ImageViewport_getAlpha, (setter)ImageViewport_setAlpha, (char*)"use alpha in texture", NULL},
{(char*)"whole", (getter)ImageViewport_getWhole, (setter)ImageViewport_setWhole, (char*)"use whole viewport to render", NULL},
// attributes from ImageBase class
{(char*)"image", (getter)Image_getImage, NULL, (char*)"image data", NULL},
{(char*)"size", (getter)Image_getSize, NULL, (char*)"image size", NULL},
{(char*)"scale", (getter)Image_getScale, (setter)Image_setScale, (char*)"fast scale of image (near neighbour)", NULL},
{(char*)"flip", (getter)Image_getFlip, (setter)Image_setFlip, (char*)"flip image vertically", NULL},
{(char*)"filter", (getter)Image_getFilter, (setter)Image_setFilter, (char*)"pixel filter", NULL},
{NULL}
};
// constructor
ImageRender::ImageRender (KX_Scene * scene, KX_GameObject * observer, KX_GameObject * mirror, RAS_IPolyMaterial * mat) :
ImageViewport(),
m_render(false),
m_scene(scene),
m_observer(observer),
m_mirror(mirror),
m_clip(100.f)
{
// this constructor is used for automatic planar mirror
// create a camera, take all data by default, in any case we will recompute the frustrum on each frame
RAS_CameraData camdata;
vector<RAS_TexVert*> mirrorVerts;
vector<RAS_TexVert*>::iterator it;
float mirrorArea = 0.f;
float mirrorNormal[3] = {0.f, 0.f, 0.f};
float mirrorUp[3];
float dist, vec[3], axis[3];
float zaxis[3] = {0.f, 0.f, 1.f};
float yaxis[3] = {0.f, 1.f, 0.f};
float mirrorMat[3][3];
float left, right, top, bottom, back;
// make sure this camera will delete its node
m_camera= new KX_Camera(scene, KX_Scene::m_callbacks, camdata, true, true);
m_camera->SetName("__mirror__cam__");
// don't add the camera to the scene object list, it doesn't need to be accessible
m_owncamera = true;
// retrieve rendering objects
m_engine = KX_GetActiveEngine();
m_rasterizer = m_engine->GetRasterizer();
m_canvas = m_engine->GetCanvas();
m_rendertools = m_engine->GetRenderTools();
// locate the vertex assigned to mat and do following calculation in mesh coordinates
for (int meshIndex = 0; meshIndex < mirror->GetMeshCount(); meshIndex++)
{
RAS_MeshObject* mesh = mirror->GetMesh(meshIndex);
int numPolygons = mesh->NumPolygons();
for (int polygonIndex=0; polygonIndex < numPolygons; polygonIndex++)
{
RAS_Polygon* polygon = mesh->GetPolygon(polygonIndex);
if (polygon->GetMaterial()->GetPolyMaterial() == mat)
{
RAS_TexVert *v1, *v2, *v3, *v4;
float normal[3];
float area;
// this polygon is part of the mirror,
v1 = polygon->GetVertex(0);
v2 = polygon->GetVertex(1);
v3 = polygon->GetVertex(2);
mirrorVerts.push_back(v1);
mirrorVerts.push_back(v2);
mirrorVerts.push_back(v3);
if (polygon->VertexCount() == 4)
{
v4 = polygon->GetVertex(3);
mirrorVerts.push_back(v4);
area = normal_quad_v3( normal,(float*)v1->getXYZ(), (float*)v2->getXYZ(), (float*)v3->getXYZ(), (float*)v4->getXYZ());
} else
{
area = normal_tri_v3( normal,(float*)v1->getXYZ(), (float*)v2->getXYZ(), (float*)v3->getXYZ());
}
area = fabs(area);
mirrorArea += area;
mul_v3_fl(normal, area);
add_v3_v3v3(mirrorNormal, mirrorNormal, normal);
}
}
}
if (mirrorVerts.size() == 0 || mirrorArea < FLT_EPSILON)
{
// no vertex or zero size mirror
THRWEXCP(MirrorSizeInvalid, S_OK);
}
// compute average normal of mirror faces
mul_v3_fl(mirrorNormal, 1.0f/mirrorArea);
if (normalize_v3(mirrorNormal) == 0.f)
{
// no normal
THRWEXCP(MirrorNormalInvalid, S_OK);
}
// the mirror plane has an equation of the type ax+by+cz = d where (a,b,c) is the normal vector
// if the mirror is more vertical then horizontal, the Z axis is the up direction.
// otherwise the Y axis is the up direction.
// If the mirror is not perfectly vertical(horizontal), the Z(Y) axis projection on the mirror
// plan by the normal will be the up direction.
if (fabs(mirrorNormal[2]) > fabs(mirrorNormal[1]) &&
fabs(mirrorNormal[2]) > fabs(mirrorNormal[0]))
{
// the mirror is more horizontal than vertical
copy_v3_v3(axis, yaxis);
}
else
{
// the mirror is more vertical than horizontal
copy_v3_v3(axis, zaxis);
}
dist = dot_v3v3(mirrorNormal, axis);
if (fabs(dist) < FLT_EPSILON)
{
// the mirror is already fully aligned with up axis
copy_v3_v3(mirrorUp, axis);
}
else
{
// projection of axis to mirror plane through normal
copy_v3_v3(vec, mirrorNormal);
mul_v3_fl(vec, dist);
sub_v3_v3v3(mirrorUp, axis, vec);
if (normalize_v3(mirrorUp) == 0.f)
{
// should not happen
THRWEXCP(MirrorHorizontal, S_OK);
return;
}
}
// compute rotation matrix between local coord and mirror coord
// to match camera orientation, we select mirror z = -normal, y = up, x = y x z
copy_v3_v3(mirrorMat[2], mirrorNormal);
mul_v3_fl(mirrorMat[2], -1.0f);
copy_v3_v3(mirrorMat[1], mirrorUp);
cross_v3_v3v3(mirrorMat[0], mirrorMat[1], mirrorMat[2]);
// transpose to make it a orientation matrix from local space to mirror space
transpose_m3(mirrorMat);
// transform all vertex to plane coordinates and determine mirror position
left = FLT_MAX;
right = -FLT_MAX;
bottom = FLT_MAX;
top = -FLT_MAX;
back = -FLT_MAX; // most backward vertex (=highest Z coord in mirror space)
for (it = mirrorVerts.begin(); it != mirrorVerts.end(); it++)
{
copy_v3_v3(vec, (float*)(*it)->getXYZ());
mul_m3_v3(mirrorMat, vec);
if (vec[0] < left)
left = vec[0];
if (vec[0] > right)
right = vec[0];
if (vec[1] < bottom)
bottom = vec[1];
if (vec[1] > top)
top = vec[1];
if (vec[2] > back)
back = vec[2];
}
// now store this information in the object for later rendering
m_mirrorHalfWidth = (right-left)*0.5f;
m_mirrorHalfHeight = (top-bottom)*0.5f;
if (m_mirrorHalfWidth < 0.01f || m_mirrorHalfHeight < 0.01f)
{
// mirror too small
THRWEXCP(MirrorTooSmall, S_OK);
}
// mirror position in mirror coord
vec[0] = (left+right)*0.5f;
vec[1] = (top+bottom)*0.5f;
vec[2] = back;
// convert it in local space: transpose again the matrix to get back to mirror to local transform
transpose_m3(mirrorMat);
mul_m3_v3(mirrorMat, vec);
// mirror position in local space
m_mirrorPos.setValue(vec[0], vec[1], vec[2]);
// mirror normal vector (pointed towards the back of the mirror) in local space
m_mirrorZ.setValue(-mirrorNormal[0], -mirrorNormal[1], -mirrorNormal[2]);
m_mirrorY.setValue(mirrorUp[0], mirrorUp[1], mirrorUp[2]);
m_mirrorX = m_mirrorY.cross(m_mirrorZ);
m_render = true;
setBackground(0, 0, 255, 255);
}
// define python type
PyTypeObject ImageMirrorType =
{
PyVarObject_HEAD_INIT(NULL, 0)
"VideoTexture.ImageMirror", /*tp_name*/
sizeof(PyImage), /*tp_basicsize*/
0, /*tp_itemsize*/
(destructor)Image_dealloc, /*tp_dealloc*/
0, /*tp_print*/
0, /*tp_getattr*/
0, /*tp_setattr*/
0, /*tp_compare*/
0, /*tp_repr*/
0, /*tp_as_number*/
0, /*tp_as_sequence*/
0, /*tp_as_mapping*/
0, /*tp_hash */
0, /*tp_call*/
0, /*tp_str*/
0, /*tp_getattro*/
0, /*tp_setattro*/
0, /*tp_as_buffer*/
Py_TPFLAGS_DEFAULT, /*tp_flags*/
"Image source from mirror", /* tp_doc */
0, /* tp_traverse */
0, /* tp_clear */
0, /* tp_richcompare */
0, /* tp_weaklistoffset */
0, /* tp_iter */
0, /* tp_iternext */
imageRenderMethods, /* tp_methods */
0, /* tp_members */
imageMirrorGetSets, /* tp_getset */
0, /* tp_base */
0, /* tp_dict */
0, /* tp_descr_get */
0, /* tp_descr_set */
0, /* tp_dictoffset */
(initproc)ImageMirror_init, /* tp_init */
0, /* tp_alloc */
Image_allocNew, /* tp_new */
};