forked from bartvdbraak/blender
ede20c166a
- fixed some Bullet raycasting (hitfraction was not properly updated for static meshes) - removed some cvs tags in Bullet's BMF _Font files (they keep on conflicting when duplicated in different repositories) - set default linearsleepingtreshold explicitly |
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bFTGL | ||
bullet | ||
make/msvc_7_0 | ||
ode | ||
qhull | ||
solid | ||
Makefile | ||
SConscript |