blender/source
Mitchell Stokes ee5284faf6 BGE: Dynamically-allocated action layers
This patch removes the limitations on the number of action layers in the BGE.

BL_ActionManager currently uses a fixed array to keep track of the action layers. This patch replaces the fixed array with a map which allows for dynamic allocation of action layers. Layers (map items) are automatically removed on BL_ActionManager's update function. The maximum number of layers is roughly the value of a short. Backwards functionality is maintained and there are no changes to the Python API.

Task Discussion:
https://developer.blender.org/T39572

Author: Kevin Ednalino

Reviewers: moguri

Differential Revision: https://developer.blender.org/D491
2014-05-07 20:32:50 -07:00
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blender BGE: Dynamically-allocated action layers 2014-05-07 20:32:50 -07:00
blenderplayer Make bpy.types.EditBone.matrix writeable. 2014-05-05 20:57:52 +02:00
creator Code cleanup: remove unused includes 2014-05-01 04:47:51 +10:00
gameengine BGE: Dynamically-allocated action layers 2014-05-07 20:32:50 -07:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
tests Code cleanup: spelling/indentation 2014-05-08 04:53:05 +10:00
CMakeLists.txt remove WINDOWS checks in cmake, this variable isn't defined on windows and checks weren't needed. 2013-09-03 03:04:44 +00:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00