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sandey
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blender
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blender
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gameengine
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Physics
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Benoit Bolsee
d4f8b416e9
BGE soft body: change welding option to disable welding check by default: speeds up shape conversion. This is fine if the object has no duplicate vertices. Otherwise, bullet will be extremely slow and you can either set some welding or remove duplicates in the mesh. Welding is now displayed in linear scale: 0.0 -> 0.01, no need to use logarithmic scale ;-). Fix a bug with Bullet by which vertex array for soft body must have 3xfloat stride.
2009-04-27 22:21:42 +00:00
..
BlOde
BGE: Keep Sumo and ODE in sync with Bullet at API level, fix a compilation problem in MSVC.
2009-04-14 17:22:14 +00:00
Bullet
BGE soft body: change welding option to disable welding check by default: speeds up shape conversion. This is fine if the object has no duplicate vertices. Otherwise, bullet will be extremely slow and you can either set some welding or remove duplicates in the mesh. Welding is now displayed in linear scale: 0.0 -> 0.01, no need to use logarithmic scale ;-). Fix a bug with Bullet by which vertex array for soft body must have 3xfloat stride.
2009-04-27 22:21:42 +00:00
common
BGE mesh modifiers: fix view frustrum culling for mesh with modifiers. Update the bounding box based on mesh extent after applying the modifiers.
2009-04-25 12:20:59 +00:00
Dummy
BGE: Occlusion culling and other performance improvements.
2009-04-13 20:08:33 +00:00
Sumo
BGE: Keep Sumo and ODE in sync with Bullet at API level, fix a compilation problem in MSVC.
2009-04-14 17:22:14 +00:00
Makefile
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00