forked from bartvdbraak/blender
b9ce231060
More information in this post: http://code.blender.org/ Thanks to all contributes for giving their permission!
37 lines
1.1 KiB
C
37 lines
1.1 KiB
C
/*
|
|
* Copyright 2011-2013 Blender Foundation
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License
|
|
*/
|
|
|
|
CCL_NAMESPACE_BEGIN
|
|
|
|
/* Value Nodes */
|
|
|
|
__device void svm_node_value_f(KernelGlobals *kg, ShaderData *sd, float *stack, uint ivalue, uint out_offset)
|
|
{
|
|
stack_store_float(stack, out_offset, __uint_as_float(ivalue));
|
|
}
|
|
|
|
__device void svm_node_value_v(KernelGlobals *kg, ShaderData *sd, float *stack, uint out_offset, int *offset)
|
|
{
|
|
/* read extra data */
|
|
uint4 node1 = read_node(kg, offset);
|
|
float3 p = make_float3(__uint_as_float(node1.y), __uint_as_float(node1.z), __uint_as_float(node1.w));
|
|
|
|
stack_store_float3(stack, out_offset, p);
|
|
}
|
|
|
|
CCL_NAMESPACE_END
|
|
|