blender/source/gameengine
2011-12-09 08:20:27 +00:00
..
BlenderRoutines rename image type defines to be less ambiguous, also set BMP as not supporting alpha (it reads but cant write) 2011-11-22 00:35:26 +00:00
Converter went over all uses of MDeformWeight.def_nr and made sure the value is clamped when used as an array index. 2011-12-09 08:20:27 +00:00
Expressions rename mathutils constructors to match other parts of the bpy/api (no functional changes) 2011-11-24 04:45:36 +00:00
GameLogic correct indentation and some whitespace edits (no functional changes) 2011-11-11 13:09:14 +00:00
GamePlayer replace FILE_MAXDIR + FILE_MAXFILE with FILE_MAX 2011-11-26 04:07:38 +00:00
Ketsji remove header text: 2011-11-29 10:54:47 +00:00
Network remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Physics correct indentation and some whitespace edits (no functional changes) 2011-11-11 13:09:14 +00:00
PyDoc remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Rasterizer Slight refactor of VBO code to deal with multiple textures. 2011-12-01 12:12:39 +00:00
SceneGraph remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
VideoTexture Add missing GLEW_STATIC definition, causing link errors. 2011-11-26 15:08:01 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00