blender/source
Campbell Barton f057a38e98 Changed BLI_convertstringcode to replace any number of hashes with the frame number.
somefile_##.png -> somefile_01.png
somefile_########-image.png -> somefile_00000001-image.png

Before, A hash at the end of the string would be replaced by a number with 4 characters. This is still default if no #'s are in the string, so nothing has changed.

To use this function from the python api use scene.render.getFrameFilename()
2008-04-11 15:47:21 +00:00
..
blender Changed BLI_convertstringcode to replace any number of hashes with the frame number. 2008-04-11 15:47:21 +00:00
creator This is patch: 2008-03-28 14:55:49 +00:00
darwin Filling in branch from trunk 2007-11-06 22:29:20 +00:00
gameengine fix BGE bug #8813: new rayCastTo() function hits near sensor collision box 2008-04-10 20:17:12 +00:00
icons Filling in branch from trunk 2007-11-06 22:29:20 +00:00
kernel Filling in branch from trunk 2007-11-06 22:29:20 +00:00
CMakeLists.txt Filling in branch from trunk 2007-11-06 22:29:20 +00:00
Makefile added support for linux on pa-risc 2008-03-23 12:59:26 +00:00
nan_compile.mk Added a WITH_BF_OPENMP option 2008-03-14 20:11:43 +00:00
nan_definitions.mk Fixing makefiles for binreloc I made it use flags like other 2008-01-18 21:39:47 +00:00
nan_link.mk added support for linux on pa-risc 2008-03-23 12:59:26 +00:00
nan_subdirs.mk Filling in branch from trunk 2007-11-06 22:29:20 +00:00
nan_warn.mk Filling in branch from trunk 2007-11-06 22:29:20 +00:00
SConscript Filling in branch from trunk 2007-11-06 22:29:20 +00:00