blender/source/gameengine
Mitchell Stokes b41561a406 Fix for [#31978] "Horizon colour drawn on two edges of screen when a 2D filter is active" reported by Alex Fraser.
The glViewport used for 2D Filters wasn't quite matching the 3d view. It seems the height and width were both off by one. There may be a deeper bug with the canvas rectangle having slightly wrong dimensions, but this at least fixes the 2D Filters.
2012-07-05 21:03:29 +00:00
..
BlenderRoutines optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
Converter Removing channel manipulation from the Action Actuator Python API since this has been broken since the animation changes from Pepper. BL_ArmatureObject.channels should be used instead. For more information see bug #28843 for more info: 2012-06-28 06:22:47 +00:00
Expressions style cleanup 2012-07-01 09:54:44 +00:00
GameLogic Fix for [#31122] "Properties cant have Spaces in names when using interval as a evaluation. Or else it'll fail to activate actuator." reported by Auuman Anubis. 2012-07-05 20:34:42 +00:00
GamePlayer style cleanup: comments 2012-06-30 22:49:33 +00:00
Ketsji code cleanup: remove Python.h include from blenkernel. 2012-07-04 20:13:39 +00:00
Network optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
Physics style cleanup: comments 2012-06-30 22:49:33 +00:00
Rasterizer Fix for [#31978] "Horizon colour drawn on two edges of screen when a 2D filter is active" reported by Alex Fraser. 2012-07-05 21:03:29 +00:00
SceneGraph More spell checking. 2012-07-04 15:04:38 +00:00
VideoTexture Reduce amount of deprecated symbols used from FFmpeg 2012-06-18 10:29:11 +00:00
CMakeLists.txt code cleanup: remove mode comments, these were applied very un-evenly across a few files. 2012-05-27 13:22:43 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00