blender/extern/bFTGL/include/FTGLPolygonFont.h
Kent Mein 26f63bfa19 Added bFTGL to extern and updated the Makefiles. I'm guessing there will
need to be tweaks but it seems to work on my linux box.  I haven't
touched any of the other build systems so those will need to be done.

We probably don't need all of this stuff but I figured better to add a little
too much then to little.

Kent
2005-01-21 05:15:33 +00:00

54 lines
1.2 KiB
C++
Executable File

#ifndef __FTGLPolygonFont__
#define __FTGLPolygonFont__
#include "FTFont.h"
#include "FTGL.h"
class FTGlyph;
/**
* FTGLPolygonFont is a specialisation of the FTFont class for handling
* tesselated Polygon Mesh fonts
*
* @see FTFont
*/
class FTGL_EXPORT FTGLPolygonFont : public FTFont
{
public:
/**
* Open and read a font file. Sets Error flag.
*
* @param fontname font file name.
*/
FTGLPolygonFont( const char* fontname);
/**
* Open and read a font from a buffer in memory. Sets Error flag.
*
* @param pBufferBytes the in-memory buffer
* @param bufferSizeInBytes the length of the buffer in bytes
*/
FTGLPolygonFont( const unsigned char *pBufferBytes, size_t bufferSizeInBytes);
/**
* Destructor
*/
~FTGLPolygonFont();
private:
/**
* Construct a FTPolyGlyph.
*
* @param g The glyph index NOT the char code.
* @return An FTPolyGlyph or <code>null</code> on failure.
*/
inline virtual FTGlyph* MakeGlyph( unsigned int g);
};
#endif // __FTGLPolygonFont__