forked from bartvdbraak/blender
f62ad8f69b
"The Blender Foundation also sells licenses for use in proprietary software under the Blender Licens" also remove NaN references from files that have been added since blender went opensource.
122 lines
3.5 KiB
C++
122 lines
3.5 KiB
C++
/*
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* Add steering behaviors
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __KX_STEERINGACTUATOR
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#define __KX_STEERINGACTUATOR
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#include "SCA_IActuator.h"
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#include "SCA_LogicManager.h"
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#include "MT_Matrix3x3.h"
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class KX_GameObject;
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class KX_NavMeshObject;
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struct KX_Obstacle;
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class KX_ObstacleSimulation;
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const int MAX_PATH_LENGTH = 128;
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class KX_SteeringActuator : public SCA_IActuator
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{
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Py_Header
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/** Target object */
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KX_GameObject *m_target;
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KX_NavMeshObject *m_navmesh;
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int m_mode;
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float m_distance;
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float m_velocity;
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float m_acceleration;
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float m_turnspeed;
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KX_ObstacleSimulation* m_simulation;
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double m_updateTime;
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KX_Obstacle* m_obstacle;
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bool m_isActive;
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bool m_isSelfTerminated;
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bool m_enableVisualization;
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short m_facingMode;
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bool m_normalUp;
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float m_path[MAX_PATH_LENGTH*3];
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int m_pathLen;
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int m_pathUpdatePeriod;
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double m_pathUpdateTime;
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int m_wayPointIdx;
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MT_Matrix3x3 m_parentlocalmat;
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MT_Vector3 m_steerVec;
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void HandleActorFace(MT_Vector3& velocity);
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public:
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enum KX_STEERINGACT_MODE
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{
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KX_STEERING_NODEF = 0,
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KX_STEERING_SEEK,
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KX_STEERING_FLEE,
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KX_STEERING_PATHFOLLOWING,
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KX_STEERING_MAX
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};
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KX_SteeringActuator(class SCA_IObject* gameobj,
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int mode,
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KX_GameObject *target,
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KX_GameObject *navmesh,
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float distance,
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float velocity,
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float acceleration,
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float turnspeed,
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bool isSelfTerminated,
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int pathUpdatePeriod,
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KX_ObstacleSimulation* simulation,
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short facingmode,
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bool normalup,
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bool enableVisualization);
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virtual ~KX_SteeringActuator();
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virtual bool Update(double curtime, bool frame);
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virtual CValue* GetReplica();
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virtual void ProcessReplica();
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virtual void Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map);
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virtual bool UnlinkObject(SCA_IObject* clientobj);
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const MT_Vector3& GetSteeringVec();
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#ifndef DISABLE_PYTHON
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/* --------------------------------------------------------------------- */
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/* Python interface ---------------------------------------------------- */
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/* --------------------------------------------------------------------- */
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/* These are used to get and set m_target */
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static PyObject* pyattr_get_target(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
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static int pyattr_set_target(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
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static PyObject* pyattr_get_navmesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
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static int pyattr_set_navmesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
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static PyObject* pyattr_get_steeringVec(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
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#endif // DISABLE_PYTHON
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}; /* end of class KX_SteeringActuator : public SCA_PropertyActuator */
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#endif
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