blender/intern/cycles/bvh
Brecht Van Lommel df625253ac Cycles:
* Add max diffuse/glossy/transmission bounces
* Add separate min/max for transparent depth
* Updated/added some presets that use these options
* Add ray visibility options for objects, to hide them from
  camera/diffuse/glossy/transmission/shadow rays
* Is singular ray output for light path node

Details here:
http://wiki.blender.org/index.php/Dev:2.5/Source/Render/Cycles/LightPaths
2011-09-01 15:53:36 +00:00
..
bvh_build.cpp Cycles: 2011-09-01 15:53:36 +00:00
bvh_build.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
bvh_node.cpp Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
bvh_node.h Cycles: 2011-09-01 15:53:36 +00:00
bvh_params.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
bvh_sort.cpp Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
bvh_sort.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
bvh.cpp Cycles: 2011-09-01 15:53:36 +00:00
bvh.h Cycles: 2011-09-01 15:53:36 +00:00
CMakeLists.txt Cycles: 2011-08-16 16:15:34 +00:00