blender/intern/cycles/bvh/bvh_split.cpp
Brecht Van Lommel 6974b69c61 Cycles: optimization for hair BVH build, allow max 2 hair curves per leaf.
This gives me 14% reduction in render time for koro_final.blend.
2014-04-22 17:15:41 +02:00

329 lines
10 KiB
C++

/*
* Adapted from code copyright 2009-2010 NVIDIA Corporation
* Modifications Copyright 2011, Blender Foundation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "bvh_build.h"
#include "bvh_split.h"
#include "bvh_sort.h"
#include "mesh.h"
#include "object.h"
#include "util_algorithm.h"
CCL_NAMESPACE_BEGIN
/* Object Split */
BVHObjectSplit::BVHObjectSplit(BVHBuild *builder, const BVHRange& range, float nodeSAH)
: sah(FLT_MAX), dim(0), num_left(0), left_bounds(BoundBox::empty), right_bounds(BoundBox::empty)
{
const BVHReference *ref_ptr = &builder->references[range.start()];
float min_sah = FLT_MAX;
for(int dim = 0; dim < 3; dim++) {
/* sort references */
bvh_reference_sort(range.start(), range.end(), &builder->references[0], dim);
/* sweep right to left and determine bounds. */
BoundBox right_bounds = BoundBox::empty;
for(int i = range.size() - 1; i > 0; i--) {
right_bounds.grow(ref_ptr[i].bounds());
builder->spatial_right_bounds[i - 1] = right_bounds;
}
/* sweep left to right and select lowest SAH. */
BoundBox left_bounds = BoundBox::empty;
for(int i = 1; i < range.size(); i++) {
left_bounds.grow(ref_ptr[i - 1].bounds());
right_bounds = builder->spatial_right_bounds[i - 1];
float sah = nodeSAH +
left_bounds.safe_area() * builder->params.primitive_cost(i) +
right_bounds.safe_area() * builder->params.primitive_cost(range.size() - i);
if(sah < min_sah) {
min_sah = sah;
this->sah = sah;
this->dim = dim;
this->num_left = i;
this->left_bounds = left_bounds;
this->right_bounds = right_bounds;
}
}
}
}
void BVHObjectSplit::split(BVHBuild *builder, BVHRange& left, BVHRange& right, const BVHRange& range)
{
/* sort references according to split */
bvh_reference_sort(range.start(), range.end(), &builder->references[0], this->dim);
/* split node ranges */
left = BVHRange(this->left_bounds, range.start(), this->num_left);
right = BVHRange(this->right_bounds, left.end(), range.size() - this->num_left);
}
/* Spatial Split */
BVHSpatialSplit::BVHSpatialSplit(BVHBuild *builder, const BVHRange& range, float nodeSAH)
: sah(FLT_MAX), dim(0), pos(0.0f)
{
/* initialize bins. */
float3 origin = range.bounds().min;
float3 binSize = (range.bounds().max - origin) * (1.0f / (float)BVHParams::NUM_SPATIAL_BINS);
float3 invBinSize = 1.0f / binSize;
for(int dim = 0; dim < 3; dim++) {
for(int i = 0; i < BVHParams::NUM_SPATIAL_BINS; i++) {
BVHSpatialBin& bin = builder->spatial_bins[dim][i];
bin.bounds = BoundBox::empty;
bin.enter = 0;
bin.exit = 0;
}
}
/* chop references into bins. */
for(unsigned int refIdx = range.start(); refIdx < range.end(); refIdx++) {
const BVHReference& ref = builder->references[refIdx];
float3 firstBinf = (ref.bounds().min - origin) * invBinSize;
float3 lastBinf = (ref.bounds().max - origin) * invBinSize;
int3 firstBin = make_int3((int)firstBinf.x, (int)firstBinf.y, (int)firstBinf.z);
int3 lastBin = make_int3((int)lastBinf.x, (int)lastBinf.y, (int)lastBinf.z);
firstBin = clamp(firstBin, 0, BVHParams::NUM_SPATIAL_BINS - 1);
lastBin = clamp(lastBin, firstBin, BVHParams::NUM_SPATIAL_BINS - 1);
for(int dim = 0; dim < 3; dim++) {
BVHReference currRef = ref;
for(int i = firstBin[dim]; i < lastBin[dim]; i++) {
BVHReference leftRef, rightRef;
split_reference(builder, leftRef, rightRef, currRef, dim, origin[dim] + binSize[dim] * (float)(i + 1));
builder->spatial_bins[dim][i].bounds.grow(leftRef.bounds());
currRef = rightRef;
}
builder->spatial_bins[dim][lastBin[dim]].bounds.grow(currRef.bounds());
builder->spatial_bins[dim][firstBin[dim]].enter++;
builder->spatial_bins[dim][lastBin[dim]].exit++;
}
}
/* select best split plane. */
for(int dim = 0; dim < 3; dim++) {
/* sweep right to left and determine bounds. */
BoundBox right_bounds = BoundBox::empty;
for(int i = BVHParams::NUM_SPATIAL_BINS - 1; i > 0; i--) {
right_bounds.grow(builder->spatial_bins[dim][i].bounds);
builder->spatial_right_bounds[i - 1] = right_bounds;
}
/* sweep left to right and select lowest SAH. */
BoundBox left_bounds = BoundBox::empty;
int leftNum = 0;
int rightNum = range.size();
for(int i = 1; i < BVHParams::NUM_SPATIAL_BINS; i++) {
left_bounds.grow(builder->spatial_bins[dim][i - 1].bounds);
leftNum += builder->spatial_bins[dim][i - 1].enter;
rightNum -= builder->spatial_bins[dim][i - 1].exit;
float sah = nodeSAH +
left_bounds.safe_area() * builder->params.primitive_cost(leftNum) +
builder->spatial_right_bounds[i - 1].safe_area() * builder->params.primitive_cost(rightNum);
if(sah < this->sah) {
this->sah = sah;
this->dim = dim;
this->pos = origin[dim] + binSize[dim] * (float)i;
}
}
}
}
void BVHSpatialSplit::split(BVHBuild *builder, BVHRange& left, BVHRange& right, const BVHRange& range)
{
/* Categorize references and compute bounds.
*
* Left-hand side: [left_start, left_end[
* Uncategorized/split: [left_end, right_start[
* Right-hand side: [right_start, refs.size()[ */
vector<BVHReference>& refs = builder->references;
int left_start = range.start();
int left_end = left_start;
int right_start = range.end();
int right_end = range.end();
BoundBox left_bounds = BoundBox::empty;
BoundBox right_bounds = BoundBox::empty;
for(int i = left_end; i < right_start; i++) {
if(refs[i].bounds().max[this->dim] <= this->pos) {
/* entirely on the left-hand side */
left_bounds.grow(refs[i].bounds());
swap(refs[i], refs[left_end++]);
}
else if(refs[i].bounds().min[this->dim] >= this->pos) {
/* entirely on the right-hand side */
right_bounds.grow(refs[i].bounds());
swap(refs[i--], refs[--right_start]);
}
}
/* duplicate or unsplit references intersecting both sides. */
while(left_end < right_start) {
/* split reference. */
BVHReference lref, rref;
split_reference(builder, lref, rref, refs[left_end], this->dim, this->pos);
/* compute SAH for duplicate/unsplit candidates. */
BoundBox lub = left_bounds; // Unsplit to left: new left-hand bounds.
BoundBox rub = right_bounds; // Unsplit to right: new right-hand bounds.
BoundBox ldb = left_bounds; // Duplicate: new left-hand bounds.
BoundBox rdb = right_bounds; // Duplicate: new right-hand bounds.
lub.grow(refs[left_end].bounds());
rub.grow(refs[left_end].bounds());
ldb.grow(lref.bounds());
rdb.grow(rref.bounds());
float lac = builder->params.primitive_cost(left_end - left_start);
float rac = builder->params.primitive_cost(right_end - right_start);
float lbc = builder->params.primitive_cost(left_end - left_start + 1);
float rbc = builder->params.primitive_cost(right_end - right_start + 1);
float unsplitLeftSAH = lub.safe_area() * lbc + right_bounds.safe_area() * rac;
float unsplitRightSAH = left_bounds.safe_area() * lac + rub.safe_area() * rbc;
float duplicateSAH = ldb.safe_area() * lbc + rdb.safe_area() * rbc;
float minSAH = min(min(unsplitLeftSAH, unsplitRightSAH), duplicateSAH);
if(minSAH == unsplitLeftSAH) {
/* unsplit to left */
left_bounds = lub;
left_end++;
}
else if(minSAH == unsplitRightSAH) {
/* unsplit to right */
right_bounds = rub;
swap(refs[left_end], refs[--right_start]);
}
else {
/* duplicate */
left_bounds = ldb;
right_bounds = rdb;
refs[left_end++] = lref;
refs.insert(refs.begin() + right_end, rref);
right_end++;
}
}
left = BVHRange(left_bounds, left_start, left_end - left_start);
right = BVHRange(right_bounds, right_start, right_end - right_start);
}
void BVHSpatialSplit::split_reference(BVHBuild *builder, BVHReference& left, BVHReference& right, const BVHReference& ref, int dim, float pos)
{
/* initialize boundboxes */
BoundBox left_bounds = BoundBox::empty;
BoundBox right_bounds = BoundBox::empty;
/* loop over vertices/edges. */
Object *ob = builder->objects[ref.prim_object()];
const Mesh *mesh = ob->mesh;
if (ref.prim_type() & PRIMITIVE_ALL_TRIANGLE) {
const int *inds = mesh->triangles[ref.prim_index()].v;
const float3 *verts = &mesh->verts[0];
const float3* v1 = &verts[inds[2]];
for(int i = 0; i < 3; i++) {
const float3* v0 = v1;
int vindex = inds[i];
v1 = &verts[vindex];
float v0p = (*v0)[dim];
float v1p = (*v1)[dim];
/* insert vertex to the boxes it belongs to. */
if(v0p <= pos)
left_bounds.grow(*v0);
if(v0p >= pos)
right_bounds.grow(*v0);
/* edge intersects the plane => insert intersection to both boxes. */
if((v0p < pos && v1p > pos) || (v0p > pos && v1p < pos)) {
float3 t = lerp(*v0, *v1, clamp((pos - v0p) / (v1p - v0p), 0.0f, 1.0f));
left_bounds.grow(t);
right_bounds.grow(t);
}
}
}
else {
/* curve split: NOTE - Currently ignores curve width and needs to be fixed.*/
const int k0 = mesh->curves[ref.prim_index()].first_key + PRIMITIVE_UNPACK_SEGMENT(ref.prim_type());
const int k1 = k0 + 1;
const float4 key0 = mesh->curve_keys[k0];
const float4 key1 = mesh->curve_keys[k1];
const float3 v0 = float4_to_float3(key0);
const float3 v1 = float4_to_float3(key1);
float v0p = v0[dim];
float v1p = v1[dim];
/* insert vertex to the boxes it belongs to. */
if(v0p <= pos)
left_bounds.grow(v0);
if(v0p >= pos)
right_bounds.grow(v0);
if(v1p <= pos)
left_bounds.grow(v1);
if(v1p >= pos)
right_bounds.grow(v1);
/* edge intersects the plane => insert intersection to both boxes. */
if((v0p < pos && v1p > pos) || (v0p > pos && v1p < pos)) {
float3 t = lerp(v0, v1, clamp((pos - v0p) / (v1p - v0p), 0.0f, 1.0f));
left_bounds.grow(t);
right_bounds.grow(t);
}
}
/* intersect with original bounds. */
left_bounds.max[dim] = pos;
right_bounds.min[dim] = pos;
left_bounds.intersect(ref.bounds());
right_bounds.intersect(ref.bounds());
/* set references */
left = BVHReference(left_bounds, ref.prim_index(), ref.prim_object(), ref.prim_type());
right = BVHReference(right_bounds, ref.prim_index(), ref.prim_object(), ref.prim_type());
}
CCL_NAMESPACE_END