forked from bartvdbraak/blender
Brecht Van Lommel
e4e58d4612
Now baking does one AA sample at a time, just like final render. There is also some code for shader antialiasing that solves T40369 but it is disabled for now because there may be unpredictable side effects.
84 lines
2.6 KiB
C++
84 lines
2.6 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License
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*/
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/* Optimized CPU kernel entry points. This file is compiled with SSE2
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* optimization flags and nearly all functions inlined, while kernel.cpp
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* is compiled without for other CPU's. */
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/* SSE optimization disabled for now on 32 bit, see bug #36316 */
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#if !(defined(__GNUC__) && (defined(i386) || defined(_M_IX86)))
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#define __KERNEL_SSE2__
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#endif
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#include "util_optimization.h"
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#ifdef WITH_CYCLES_OPTIMIZED_KERNEL_SSE2
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#include "kernel.h"
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#include "kernel_compat_cpu.h"
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#include "kernel_math.h"
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#include "kernel_types.h"
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#include "kernel_globals.h"
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#include "kernel_film.h"
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#include "kernel_path.h"
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#include "kernel_bake.h"
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CCL_NAMESPACE_BEGIN
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/* Path Tracing */
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void kernel_cpu_sse2_path_trace(KernelGlobals *kg, float *buffer, unsigned int *rng_state, int sample, int x, int y, int offset, int stride)
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{
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#ifdef __BRANCHED_PATH__
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if(kernel_data.integrator.branched)
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kernel_branched_path_trace(kg, buffer, rng_state, sample, x, y, offset, stride);
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else
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#endif
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kernel_path_trace(kg, buffer, rng_state, sample, x, y, offset, stride);
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}
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/* Film */
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void kernel_cpu_sse2_convert_to_byte(KernelGlobals *kg, uchar4 *rgba, float *buffer, float sample_scale, int x, int y, int offset, int stride)
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{
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kernel_film_convert_to_byte(kg, rgba, buffer, sample_scale, x, y, offset, stride);
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}
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void kernel_cpu_sse2_convert_to_half_float(KernelGlobals *kg, uchar4 *rgba, float *buffer, float sample_scale, int x, int y, int offset, int stride)
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{
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kernel_film_convert_to_half_float(kg, rgba, buffer, sample_scale, x, y, offset, stride);
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}
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/* Shader Evaluate */
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void kernel_cpu_sse2_shader(KernelGlobals *kg, uint4 *input, float4 *output, int type, int i, int sample)
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{
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if(type >= SHADER_EVAL_BAKE)
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kernel_bake_evaluate(kg, input, output, (ShaderEvalType)type, i, sample);
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else
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kernel_shader_evaluate(kg, input, output, (ShaderEvalType)type, i, sample);
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}
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CCL_NAMESPACE_END
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#else
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/* needed for some linkers in combination with scons making empty compilation unit in a library */
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void __dummy_function_cycles_sse2(void);
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void __dummy_function_cycles_sse2(void) {}
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#endif
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