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Jens Ole Wund f17a9a1d3d working on : make softbodies collide with moving ( armatures,lattices .. ) objects
works nice & smooth unless we encounter logical circles
well, because of function pointers re-hooking i could not debug that in detail
may be DAG or modifier stack is .. dunno

anyway
did abuse pd->pad bit 1 ( i hope this was 'real' padding till now )
to get SoftBodyDetectCollision(..) use mesh_get_derived_XXX [in effect.c] ..[*sigh* (the linetriangle() func is there)
..]
and put that to the deflection panel (blush .. i would have decapted anyone in my team doing stuff like that)

to defend this commit:
it makes you aware of problems ahead
having code that works/doesn't (on some conditions) is is usefull to look at
i think code is OK , so the problem is either
a. me not understanding
b. real

for locical circles see files -->
http://wund.privat.t-online.de/bt/WorkFine1.blend
http://wund.privat.t-online.de/bt/WorkFine2.blend
http://wund.privat.t-online.de/bt/WorkCrash.blend
2005-08-06 23:20:52 +00:00
bin/.blender Bugfix #2094 2005-01-05 10:27:48 +00:00
doc Updated BL text. 2005-06-06 12:18:44 +00:00
extern fixed sphere shape, added non-uniform scaling (making it an ellipsoid) 2005-08-05 22:10:27 +00:00
intern updates to the OS X build system : 2005-08-04 16:05:28 +00:00
po - added czech translation (cs.po) 2003-09-08 12:13:54 +00:00
projectfiles adding time line stuff 2005-08-06 22:00:21 +00:00
projectfiles_vc7 _.NET projectfiles update_ 2005-08-02 17:02:40 +00:00
release Scripts updated: 2005-08-01 03:06:24 +00:00
source working on : make softbodies collide with moving ( armatures,lattices .. ) objects 2005-08-06 23:20:52 +00:00
tools Added support for compiling BULLET with scons on windows 2005-08-01 21:19:41 +00:00
COPYING Biiig commit! Thanks to 2-3 weeks of cvs freeze... 2004-12-27 19:28:52 +00:00
Makefile Clean up for Makefiles: some of the directories were being printed 2005-04-09 22:40:34 +00:00
README Test commit, nothing to see here. 2004-08-24 02:51:07 +00:00
SConstruct updates to the OS X build system : 2005-08-04 16:05:28 +00:00

Welcome to the fun world of open source.

For instructions on building and installing Blender, please see the file named
INSTALL.


---------------------.Blanguages and the .blender directory---------------------

The .blender directory holds various data files for Blender.
In the 2.28a release those are the .Blanguages file containing a list of
translations, the translations themselves and a default ttf font.

Blender checks for the presence of this directory in several locations:
	- the current directory
	- your home directory
	- On OSX, the blender bundle is also checked 
	- On Windows, the installation dir is checked.

If you get a 'File ".Blanguages" not found' warning, try to copy the .blender
dir to one of these locations (your home directory being recommended).



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