blender/source
Campbell Barton f28b5e672e python/utf8 compatibility fixes. (as discussed on the mailing list)
- user input gets non utf8 chars stripped all text input other then file paths.

- python has the same limitations, it will raise an error on non utf8 strings except for paths use unicode escape literals so its possible to deal with saving to these file paths from python.

- new string functions
  BLI_utf8_invalid_byte(str, len) returns the first invalid utf8 byte or -1 on on success.
  BLI_utf8_invalid_strip(str, len) strips non utf-8 chars.
2010-08-28 12:34:22 +00:00
..
blender python/utf8 compatibility fixes. (as discussed on the mailing list) 2010-08-28 12:34:22 +00:00
blenderplayer Updating stubs.c for WM_clipboard_text_get and WM_clipboard_text_set. 2010-08-26 00:37:40 +00:00
creator apply scons change from r31616 to cmake. 2010-08-27 22:53:48 +00:00
darwin Update address in license block. 2010-08-10 21:22:26 +00:00
gameengine After talking with Campbell, we came to the conclusion that it was probably best not to auto-import modules. To this end, I'm removing the automatic import of the bge module. 2010-08-28 08:00:37 +00:00
icons Update address in license block. 2010-08-10 21:22:26 +00:00
kernel Update address in license block. 2010-08-10 21:22:26 +00:00
CMakeLists.txt correct fsf address 2010-02-12 13:34:04 +00:00
Makefile Group all AUD libs, duplicate one to avoid linker error. 2010-08-17 01:50:47 +00:00
SConscript this restores building on mingw with Collada support, also it restores cross compiling, thanks to Sergey Sharybin for the patch. Note that the icons for linux cross might not be committed here, if not i'll add them in another commit 2010-02-01 18:39:41 +00:00