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Bastien Montagne f299813bfa Do not use nodeLabel() to generate new nodes' names, this is an UI func returning translated strings, which should never get into data. And it may generates dummy names in some situations (like all new Filter nodes were getting "Soften" as name (default option), better to always get "Filter" in this case!).
(Note for Lockal: also checked fcurves/drivers, but those names are directly taken from RNA prop name, hence they are as UI label, translated in the current language, but not stored in data. So no problem here ;) ).
2012-10-08 07:40:57 +00:00
build_files code cleanup: reduce change the size of some float vectors that were bigger then they needed to be. 2012-10-08 07:08:29 +00:00
doc patch [#32791] Spelling mistakes corrected. 2012-10-07 03:26:30 +00:00
extern correct some include dirs not being included as SYSTEM paths in cmake. 2012-10-02 03:18:48 +00:00
intern Revert fix for #31806, needs a better solution, can hang compiling some shaders. 2012-10-07 14:15:50 +00:00
release Follow Path Constraint - "Animate Path" Operator 2012-10-05 14:51:35 +00:00
source Do not use nodeLabel() to generate new nodes' names, this is an UI func returning translated strings, which should never get into data. And it may generates dummy names in some situations (like all new Filter nodes were getting "Soften" as name (default option), better to always get "Filter" in this case!). 2012-10-08 07:40:57 +00:00
CMakeLists.txt add option to build without blenders default avi codec. 2012-10-08 02:51:42 +00:00
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GNUmakefile added simple checker for array sizes, uses clang to parse C/C++, 2012-10-06 12:36:21 +00:00
SConstruct add option to build without blenders default avi codec. 2012-10-08 02:51:42 +00:00