..
properties_animviz.py
patch [ #25809 ] Auto-Registration as utility function.
2011-02-10 23:48:22 +00:00
properties_data_armature.py
2.5 Armature Panel UI Script:
2011-03-04 19:57:05 +00:00
properties_data_bone.py
use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
2011-03-07 13:23:45 +00:00
properties_data_camera.py
2.5 UI Interface Scripts:
2011-02-16 20:29:23 +00:00
properties_data_curve.py
use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
2011-03-07 13:23:45 +00:00
properties_data_empty.py
2.5 UI Scripts:
2011-02-26 16:04:14 +00:00
properties_data_lamp.py
use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
2011-03-07 13:23:45 +00:00
properties_data_lattice.py
2.5 UI Scripts:
2011-02-26 16:04:14 +00:00
properties_data_mesh.py
use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
2011-03-07 13:23:45 +00:00
properties_data_metaball.py
use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
2011-03-07 13:23:45 +00:00
properties_data_modifier.py
use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
2011-03-07 13:23:45 +00:00
properties_game.py
use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
2011-03-07 13:23:45 +00:00
properties_material.py
2011-03-11 07:59:43 +00:00
properties_object_constraint.py
use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
2011-03-07 13:23:45 +00:00
properties_object.py
use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
2011-03-07 13:23:45 +00:00
properties_particle.py
* Small code cleanup/removal
2011-03-13 20:39:15 +00:00
properties_physics_cloth.py
patch [ #25809 ] Auto-Registration as utility function.
2011-02-10 23:48:22 +00:00
properties_physics_common.py
use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
2011-03-07 13:23:45 +00:00
properties_physics_field.py
use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
2011-03-07 13:23:45 +00:00
properties_physics_fluid.py
use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
2011-03-07 13:23:45 +00:00
properties_physics_smoke.py
2.5 UI Scripts:
2011-02-26 16:04:14 +00:00
properties_physics_softbody.py
patch [ #25809 ] Auto-Registration as utility function.
2011-02-10 23:48:22 +00:00
properties_render.py
use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
2011-03-07 13:23:45 +00:00
properties_scene.py
replace import *'s with named imports (using * is convenient for some scripts but considered bad practice by python devs)
2011-02-27 15:25:24 +00:00
properties_texture.py
use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
2011-03-07 13:23:45 +00:00
properties_world.py
patch [ #25809 ] Auto-Registration as utility function.
2011-02-10 23:48:22 +00:00
space_console.py
2.5 UI scripts:
2011-02-28 14:25:40 +00:00
space_dopesheet.py
use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
2011-03-07 13:23:45 +00:00
space_filebrowser.py
patch [ #25809 ] Auto-Registration as utility function.
2011-02-10 23:48:22 +00:00
space_graph.py
Graph Editor part of the changes in the previous commit...
2011-02-14 02:50:52 +00:00
space_image.py
use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
2011-03-07 13:23:45 +00:00
space_info.py
when checking for windows check sys.platform starts with "win" rather then '== "win32"' & avoid importing platform.
2011-03-11 01:24:16 +00:00
space_logic.py
pep8 cleanup and remove unused vars/imports
2011-02-17 04:35:41 +00:00
space_nla.py
bugfix [ #26094 ] Going to Bone Roll menu brings up python error
2011-02-16 02:25:03 +00:00
space_node.py
2.5 UI scripts:
2011-02-28 14:25:40 +00:00
space_outliner.py
use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
2011-03-07 13:23:45 +00:00
space_sequencer.py
use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck).
2011-03-07 13:23:45 +00:00
space_text.py
Another small text space usability: option to show right margin (aka print marign)
2011-02-18 13:57:54 +00:00
space_time.py
2.5 UI scripts:
2011-02-28 14:25:40 +00:00
space_userpref_keymap.py
Fix keymap operator polling functions to be a bit safer.
2011-03-07 23:53:08 +00:00
space_userpref.py
fix/disallow [ #26502 ] segmentationfault on pressing button to browse existing images for UV window
2011-03-14 23:02:47 +00:00
space_view3d_toolbar.py
also enable edge-seam unwrapping when running the mark_seam operator.
2011-03-10 06:06:55 +00:00
space_view3d.py
revert r35438, Martin doesn't like having this option tacked on.
2011-03-10 00:38:23 +00:00