blender/release/scripts/ui
Campbell Barton f2b1645a75 fix/disallow [#26502] segmentationfault on pressing button to browse existing images for UV window
creating RNA within draw functions can free existing RNA, crashing blender when this is already used in the UI.
disallowing this so it raises a python exception.

This was being used to dynamically generate addon categories so for now they are hard coded and we need proper enum-functions for python to do this.
2011-03-14 23:02:47 +00:00
..
properties_animviz.py patch [#25809] Auto-Registration as utility function. 2011-02-10 23:48:22 +00:00
properties_data_armature.py 2.5 Armature Panel UI Script: 2011-03-04 19:57:05 +00:00
properties_data_bone.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
properties_data_camera.py 2.5 UI Interface Scripts: 2011-02-16 20:29:23 +00:00
properties_data_curve.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
properties_data_empty.py 2.5 UI Scripts: 2011-02-26 16:04:14 +00:00
properties_data_lamp.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
properties_data_lattice.py 2.5 UI Scripts: 2011-02-26 16:04:14 +00:00
properties_data_mesh.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
properties_data_metaball.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
properties_data_modifier.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
properties_game.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
properties_material.py 2011-03-11 07:59:43 +00:00
properties_object_constraint.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
properties_object.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
properties_particle.py * Small code cleanup/removal 2011-03-13 20:39:15 +00:00
properties_physics_cloth.py patch [#25809] Auto-Registration as utility function. 2011-02-10 23:48:22 +00:00
properties_physics_common.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
properties_physics_field.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
properties_physics_fluid.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
properties_physics_smoke.py 2.5 UI Scripts: 2011-02-26 16:04:14 +00:00
properties_physics_softbody.py patch [#25809] Auto-Registration as utility function. 2011-02-10 23:48:22 +00:00
properties_render.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
properties_scene.py replace import *'s with named imports (using * is convenient for some scripts but considered bad practice by python devs) 2011-02-27 15:25:24 +00:00
properties_texture.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
properties_world.py patch [#25809] Auto-Registration as utility function. 2011-02-10 23:48:22 +00:00
space_console.py 2.5 UI scripts: 2011-02-28 14:25:40 +00:00
space_dopesheet.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
space_filebrowser.py patch [#25809] Auto-Registration as utility function. 2011-02-10 23:48:22 +00:00
space_graph.py Graph Editor part of the changes in the previous commit... 2011-02-14 02:50:52 +00:00
space_image.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
space_info.py when checking for windows check sys.platform starts with "win" rather then '== "win32"' & avoid importing platform. 2011-03-11 01:24:16 +00:00
space_logic.py pep8 cleanup and remove unused vars/imports 2011-02-17 04:35:41 +00:00
space_nla.py bugfix [#26094] Going to Bone Roll menu brings up python error 2011-02-16 02:25:03 +00:00
space_node.py 2.5 UI scripts: 2011-02-28 14:25:40 +00:00
space_outliner.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
space_sequencer.py use set's, since pythons 3.2's optimizer converts these to frozensets, lookups are also faster then tuples (though this isn't a bottleneck). 2011-03-07 13:23:45 +00:00
space_text.py Another small text space usability: option to show right margin (aka print marign) 2011-02-18 13:57:54 +00:00
space_time.py 2.5 UI scripts: 2011-02-28 14:25:40 +00:00
space_userpref_keymap.py Fix keymap operator polling functions to be a bit safer. 2011-03-07 23:53:08 +00:00
space_userpref.py fix/disallow [#26502] segmentationfault on pressing button to browse existing images for UV window 2011-03-14 23:02:47 +00:00
space_view3d_toolbar.py also enable edge-seam unwrapping when running the mark_seam operator. 2011-03-10 06:06:55 +00:00
space_view3d.py revert r35438, Martin doesn't like having this option tacked on. 2011-03-10 00:38:23 +00:00