blender/intern/cycles/device
Thomas Dinges 297a2223b5 Cycles / CUDA: Increase sm_2x registers to 40.
This fixes the ptaxs "ACCESS_VIOLATION" error and should allow our Linux and Windows build bots to compile again.
Unfortunately this comes with a performance penalty on sm_2x cards, so this is only a workaround for now. Branched Path is still globally disabled on GPU.
2014-04-08 23:25:54 +02:00
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CMakeLists.txt Cycles: Build SSE41 kernel per default, remove build option. This hopefully also fixes some compile errors on various systems. 2014-01-14 22:04:32 +01:00
device_cpu.cpp Cycles code internals: add CPU kernel support for 3D image textures. 2014-03-29 13:03:48 +01:00
device_cuda.cpp Cycles / CUDA: Increase sm_2x registers to 40. 2014-04-08 23:25:54 +02:00
device_intern.h Cycles: network render code updated for latest changes and improved 2013-12-07 12:26:58 +01:00
device_memory.h Cycles code internals: add CPU kernel support for 3D image textures. 2014-03-29 13:03:48 +01:00
device_multi.cpp Fix T39420: Cycles viewport/preview flickers, when moving mouse across editors 2014-03-26 15:58:53 +06:00
device_network.cpp Add support for multiple interpolation modes on cycles image textures 2014-03-07 23:16:33 +01:00
device_network.h Cycles code internals: add CPU kernel support for 3D image textures. 2014-03-29 13:03:48 +01:00
device_opencl.cpp OpenCL Change opencl_assert to be more like cuda assert where possible. 2014-04-07 16:17:20 +02:00
device_task.cpp Cycles: viewport render now takes scene color management settings into account, 2013-08-30 23:49:38 +00:00
device_task.h Cycles: viewport render now takes scene color management settings into account, 2013-08-30 23:49:38 +00:00
device.cpp Fix T39420: Cycles viewport/preview flickers, when moving mouse across editors 2014-03-26 15:58:53 +06:00
device.h Fix T39420: Cycles viewport/preview flickers, when moving mouse across editors 2014-03-26 15:58:53 +06:00