forked from bartvdbraak/blender
24 lines
425 B
Python
24 lines
425 B
Python
# This example assumes we have a mesh object in edit-mode
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import bpy
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import bmesh
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# Get the active mesh
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obj = bpy.context.edit_object
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me = obj.data
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# Get a BMesh representation
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bm = bmesh.from_edit_mesh(me)
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bm.faces.active = None
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# Modify the BMesh, can do anything here...
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for v in bm.verts:
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v.co.x += 1.0
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# Show the updates in the viewport
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# and recalculate n-gon tessellation.
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bmesh.update_edit_mesh(me, True)
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