blender/source
Campbell Barton f43e75c4d6 py api: BMesh.from_object() was using the derivedFinal, which isn't always available - or may not have UV data if in the wireframe view.
update the function to calculate the derived mesh with bmesh data-mask each time.

resolves bug [#33205] Bmesh "from_object" gives "no usable mesh data".

also found 'mesh_build_data' could run with non mesh objects and fail silently - add an assert.
2012-11-21 00:31:47 +00:00
..
blender py api: BMesh.from_object() was using the derivedFinal, which isn't always available - or may not have UV data if in the wireframe view. 2012-11-21 00:31:47 +00:00
blenderplayer move source/darwin into release/darwin since these files are for osx packaging. 2012-11-18 07:41:38 +00:00
creator move source/darwin into release/darwin since these files are for osx packaging. 2012-11-18 07:41:38 +00:00
gameengine BGE: Changing "transform_uv" -> "transformUV" in some error messages. 2012-11-18 20:38:27 +00:00
icons
tests code cleanup: cmake - add missing headers, remove directories from source listing. 2012-11-03 15:49:38 +00:00
CMakeLists.txt
SConscript Scons: 2012-06-30 22:44:36 +00:00