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BL_KetsjiEmbedStart.cpp
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Fix T38110: GameEngine keyboard sensor ignores unicode characters
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2014-01-23 14:58:04 +11:00 |
BL_System.cpp
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style cleanup: follow style guide for/with/if spacing
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2012-03-24 07:52:14 +00:00 |
BL_System.h
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
CMakeLists.txt
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BGE Rasterizer Cleanup: Removing KX_BlenderGL since it was mostly one-line functions used by KX_BlenderCanvas. KX_BlenderCanvas now just calls those functions directly.
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2013-11-04 19:21:16 +00:00 |
KX_BlenderCanvas.cpp
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BGE Rasterizer Cleanup: Removing KX_BlenderGL since it was mostly one-line functions used by KX_BlenderCanvas. KX_BlenderCanvas now just calls those functions directly.
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2013-11-04 19:21:16 +00:00 |
KX_BlenderCanvas.h
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BGE Rasterizer Cleanup: Removing KX_BlenderGL since it was mostly one-line functions used by KX_BlenderCanvas. KX_BlenderCanvas now just calls those functions directly.
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2013-11-04 19:21:16 +00:00 |
KX_BlenderInputDevice.cpp
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remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
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2011-10-23 17:52:20 +00:00 |
KX_BlenderInputDevice.h
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Fix T38110: GameEngine keyboard sensor ignores unicode characters
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2014-01-23 14:58:04 +11:00 |
KX_BlenderKeyboardDevice.cpp
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Fix T38110: GameEngine keyboard sensor ignores unicode characters
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2014-01-23 14:58:04 +11:00 |
KX_BlenderKeyboardDevice.h
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Fix T38110: GameEngine keyboard sensor ignores unicode characters
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2014-01-23 14:58:04 +11:00 |
KX_BlenderMouseDevice.cpp
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Fix T38110: GameEngine keyboard sensor ignores unicode characters
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2014-01-23 14:58:04 +11:00 |
KX_BlenderMouseDevice.h
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Fix T38110: GameEngine keyboard sensor ignores unicode characters
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2014-01-23 14:58:04 +11:00 |
KX_BlenderSystem.cpp
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
KX_BlenderSystem.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
SConscript
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split bge includes for scons onto their own lines (for easier merging)
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2013-05-29 21:56:55 +00:00 |