blender/intern/cycles/device/device.cpp
Ton Roosendaal da376e0237 Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
Cycles uses code from some great open source projects, many thanks them:

* BVH building and traversal code from NVidia's "Understanding the Efficiency of Ray Traversal on GPUs":
http://code.google.com/p/understanding-the-efficiency-of-ray-traversal-on-gpus/
* Open Shading Language for a large part of the shading system:
http://code.google.com/p/openshadinglanguage/
* Blender for procedural textures and a few other nodes.
* Approximate Catmull Clark subdivision from NVidia Mesh tools:
http://code.google.com/p/nvidia-mesh-tools/
* Sobol direction vectors from:
http://web.maths.unsw.edu.au/~fkuo/sobol/
* Film response functions from:
http://www.cs.columbia.edu/CAVE/software/softlib/dorf.php
2011-04-27 11:58:34 +00:00

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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <stdlib.h>
#include <string.h>
#include "device.h"
#include "device_intern.h"
#include "util_cuda.h"
#include "util_debug.h"
#include "util_opengl.h"
#include "util_types.h"
#include "util_vector.h"
CCL_NAMESPACE_BEGIN
/* Device Task */
DeviceTask::DeviceTask(Type type_)
: type(type_), x(0), y(0), w(0), h(0), rng_state(0), rgba(0), buffer(0),
pass(0), resolution(0),
displace_input(0), displace_offset(0), displace_x(0), displace_w(0)
{
}
void DeviceTask::split(ThreadQueue<DeviceTask>& tasks, int num)
{
if(type == DISPLACE) {
for(int i = 0; i < num; i++) {
int tx = displace_x + (displace_w/num)*i;
int tw = (i == num-1)? displace_w - i*(displace_w/num): displace_w/num;
DeviceTask task = *this;
task.displace_x = tx;
task.displace_w = tw;
tasks.push(task);
}
}
else {
for(int i = 0; i < num; i++) {
int ty = y + (h/num)*i;
int th = (i == num-1)? h - i*(h/num): h/num;
DeviceTask task = *this;
task.y = ty;
task.h = th;
tasks.push(task);
}
}
}
/* Device */
void Device::pixels_alloc(device_memory& mem)
{
mem_alloc(mem, MEM_READ_WRITE);
}
void Device::pixels_copy_from(device_memory& mem, int y, int w, int h)
{
mem_copy_from(mem, sizeof(uchar)*4*y*w, sizeof(uchar)*4*w*h);
}
void Device::pixels_free(device_memory& mem)
{
mem_free(mem);
}
void Device::draw_pixels(device_memory& rgba, int y, int w, int h, int width, int height)
{
pixels_copy_from(rgba, y, w, h);
glPixelZoom((float)width/(float)w, (float)height/(float)h);
glRasterPos2f(0, y);
glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)rgba.data_pointer);
glRasterPos2f(0.0f, 0.0f);
glPixelZoom(1.0f, 1.0f);
}
Device *Device::create(DeviceType type, bool background)
{
Device *device;
switch(type) {
case DEVICE_CPU:
device = device_cpu_create();
break;
#ifdef WITH_CUDA
case DEVICE_CUDA:
if(cuLibraryInit())
device = device_cuda_create(background);
else
device = NULL;
break;
#endif
#ifdef WITH_MULTI
case DEVICE_MULTI:
device = device_multi_create(background);
break;
#endif
#ifdef WITH_NETWORK
case DEVICE_NETWORK:
device = device_network_create("127.0.0.1");
break;
#endif
#ifdef WITH_OPENCL
case DEVICE_OPENCL:
device = device_opencl_create(background);
break;
#endif
default:
return NULL;
}
return device;
}
DeviceType Device::type_from_string(const char *name)
{
if(strcmp(name, "cpu") == 0)
return DEVICE_CPU;
else if(strcmp(name, "cuda") == 0)
return DEVICE_CUDA;
else if(strcmp(name, "opencl") == 0)
return DEVICE_OPENCL;
else if(strcmp(name, "network") == 0)
return DEVICE_NETWORK;
else if(strcmp(name, "multi") == 0)
return DEVICE_MULTI;
return DEVICE_NONE;
}
string Device::string_from_type(DeviceType type)
{
if(type == DEVICE_CPU)
return "cpu";
else if(type == DEVICE_CUDA)
return "cuda";
else if(type == DEVICE_OPENCL)
return "opencl";
else if(type == DEVICE_NETWORK)
return "network";
else if(type == DEVICE_MULTI)
return "multi";
return "";
}
vector<DeviceType> Device::available_types()
{
vector<DeviceType> types;
types.push_back(DEVICE_CPU);
#ifdef WITH_CUDA
if(cuLibraryInit())
types.push_back(DEVICE_CUDA);
#endif
#ifdef WITH_OPENCL
types.push_back(DEVICE_OPENCL);
#endif
#ifdef WITH_NETWORK
types.push_back(DEVICE_NETWORK);
#endif
#ifdef WITH_MULTI
types.push_back(DEVICE_MULTI);
#endif
return types;
}
CCL_NAMESPACE_END