blender/source/gameengine/Physics/Bullet
Jason Wilkins 8d084e8c8f Ghost Context Refactor
https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-10-07 15:47:32 -05:00
..
CcdGraphicController.cpp BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code. 2013-11-04 19:22:47 +00:00
CcdGraphicController.h BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code. 2013-11-04 19:22:47 +00:00
CcdPhysicsController.cpp BGE: Fix for applyImpulse function 2014-07-07 08:06:39 -07:00
CcdPhysicsController.h BGE: Fix for applyImpulse function 2014-07-07 08:06:39 -07:00
CcdPhysicsEnvironment.cpp Cleanup: Remove special code for Visual Studio 2008. 2014-08-07 13:52:15 +02:00
CcdPhysicsEnvironment.h BGE debug API and actuator 2014-07-11 16:00:14 -07:00
CMakeLists.txt Ghost Context Refactor 2014-10-07 15:47:32 -05:00
SConscript Ghost Context Refactor 2014-10-07 15:47:32 -05:00