forked from bartvdbraak/blender
ed8dc78691
This patch adds the following R/W properties and method to `KX_GameObject`: - `linearDamping` -- get/set linear damping - `angluarDamping` -- get/set angular damping - `setDamping(linear, angular)` -- set both simultaneously These allow runtime changes to the same properties that are accessible at design time in Blender's UI via `game.damping` and `game.rotation_damping`. The names of the properties were chosen to mirror the internal names of the BGE physics engine, as these are (AFAIK) also the commonly used names in physics literature. Reviewers: campbellbarton Projects: #game_physics Differential Revision: https://developer.blender.org/D936 |
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PHY_DynamicTypes.h | ||
PHY_ICharacter.h | ||
PHY_IController.h | ||
PHY_IGraphicController.h | ||
PHY_IMotionState.h | ||
PHY_IPhysicsController.h | ||
PHY_IPhysicsEnvironment.h | ||
PHY_IVehicle.h | ||
PHY_Pro.h |