blender/intern/opensubdiv
Sergey Sharybin 6ca12d157f Fix T45909: Garbage output in Viewport with OpenSubdiv device set to GLSL Compute
This isn't a Blender issue and the same bug happens with official OpenSubdiv
examples. For until it's either worked around from OpenSubdiv side or fixed
in the driver we'll force disable GLSL Compute for AMD hardware.
2015-08-26 12:10:24 +02:00
..
CMakeLists.txt OpenSubdiv: Remove partitioned mesh interface 2015-08-25 15:12:12 +02:00
gpu_shader_opensubd_display.glsl OpenSubdiv: Fix/workaround bad shading on AMD devices 2015-08-26 12:07:38 +02:00
opensubdiv_capi.cc OpenSubdiv: Add extra checks whether GPU compute available or not 2015-08-26 09:16:35 +02:00
opensubdiv_capi.h OpenSubdiv: Remove partitioned mesh interface 2015-08-25 15:12:12 +02:00
opensubdiv_converter_capi.h OpenSubdiv: Support for multiple materials in solid shading mode 2015-08-25 15:11:56 +02:00
opensubdiv_converter.cc OpenSubdiv: Support for multiple materials in solid shading mode 2015-08-25 15:11:56 +02:00
opensubdiv_device_context_cuda.cc
opensubdiv_device_context_cuda.h
opensubdiv_device_context_opencl.cc
opensubdiv_device_context_opencl.h
opensubdiv_evaluator_capi.cc OpenSubdiv: Switch CPU evaluator to use uniform refinement 2015-08-03 14:27:31 +02:00
opensubdiv_gpu_capi.cc OpenSubdiv: Fix/workaround bad shading on AMD devices 2015-08-26 12:07:38 +02:00
opensubdiv_intern.h OpenSubdiv: Disable topology check happening from OpenSubdiv side 2015-08-03 14:27:31 +02:00
opensubdiv_utils_capi.cc Fix T45909: Garbage output in Viewport with OpenSubdiv device set to GLSL Compute 2015-08-26 12:10:24 +02:00
SConscript OpenSubdiv: Fix for missing OpenMP device when building with SCons 2015-08-04 18:25:34 +02:00