blender/release
Jacques Lucke f6888b530a Attributes: add operator to convert generic attributes to other types
Editing of generic attributes on the original objects in edit modes is
still very limited. However, when applying a geometry nodes modifier
that generates new attributes. These attributes will show up in the
Attributes panel.

Currently, our exporters are not capable of exporting generic attributes.
Therefore, for the time being, a work around is to apply geometry nodes
and then convert a generic attribute to a task specific attribute like a
uv map, vertex group or vertex color layer. Once more parts of Blender
support generic attributes, this will become less important.

Currently, only meshes are supported by the operator. However, it would
be relatively easy to extend it to other geometry types.

Differential Revision: https://developer.blender.org/D13838
2022-01-21 12:47:35 +01:00
..
bin Thumbnails: refactor extraction to use one code-path for all platforms 2021-10-20 10:31:30 +11:00
darwin Info.plist: Bump LSMinimumSystemVersion to silence warning 2022-01-14 19:33:06 +05:30
datafiles Revert "Sculpt: Multires Heal Brush" 2022-01-20 03:55:41 -08:00
freedesktop Merge remote-tracking branch 'origin/blender-v3.0-release' 2021-12-02 19:37:01 +01:00
license Licenses: Attribution document for Blender 3.0 2021-12-02 19:35:01 +01:00
lts cleanup: fix typos in comments and docs 2021-11-16 18:45:10 -05:00
scripts Attributes: add operator to convert generic attributes to other types 2022-01-21 12:47:35 +01:00
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windows Fix missing Blender logo in Windows store package 2021-12-02 16:35:24 +01:00