blender/source
Campbell Barton f6c323aa42 - move more active properties into their collections:
scene.active_keying_set --> scene.keying_sets.active
  ...same for active_uv_texture. active_vertex_color, active_keyconfig, 

- move mesh.add_uv_layer() and mesh.add_vertex_color() into their collections
  also have them return the newly created layer and dont set the layer active.

  uvtex = mesh.uv_layers.new(name)
  vcol = mesh.vertex_colors.new(name)
2010-08-23 22:16:45 +00:00
..
blender - move more active properties into their collections: 2010-08-23 22:16:45 +00:00
blenderplayer bad level call fixes so the blenderplayer compiles again 2010-08-11 20:33:02 +00:00
creator Py API (GSoC): Second merging commit 2010-08-16 12:14:09 +00:00
darwin Update address in license block. 2010-08-10 21:22:26 +00:00
gameengine BGE bug #23213: VBO preference make object with modifiers crash the BGE. Fix by disabling VBO inside the BGE, it brings no advantage anyway. 2010-08-23 20:53:02 +00:00
icons Update address in license block. 2010-08-10 21:22:26 +00:00
kernel Update address in license block. 2010-08-10 21:22:26 +00:00
CMakeLists.txt correct fsf address 2010-02-12 13:34:04 +00:00
Makefile Group all AUD libs, duplicate one to avoid linker error. 2010-08-17 01:50:47 +00:00
SConscript this restores building on mingw with Collada support, also it restores cross compiling, thanks to Sergey Sharybin for the patch. Note that the icons for linux cross might not be committed here, if not i'll add them in another commit 2010-02-01 18:39:41 +00:00