blender/source/gameengine/Expressions/FloatValue.h
2002-10-12 11:37:38 +00:00

49 lines
1.4 KiB
C++

/*
* FloatValue.h: interface for the CFloatValue class.
* $Id$
* Copyright (c) 1996-2000 Erwin Coumans <coockie@acm.org>
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Erwin Coumans makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
*/
#if !defined _FLOATVALUE_H
#define _FLOATVALUE_H
#include "Value.h"
class CFloatValue : public CPropValue
{
//PLUGIN_DECLARE_SERIAL (CFloatValue,CValue)
public:
CFloatValue();
CFloatValue(float fl);
CFloatValue(float fl,STR_String name,AllocationTYPE alloctype=CValue::HEAPVALUE);
virtual const STR_String & GetText();
void Configure(CValue* menuvalue);
virtual float GetNumber();
virtual void SetValue(CValue* newval);
float GetFloat();
void SetFloat(float fl);
virtual ~CFloatValue();
virtual CValue* GetReplica();
virtual CValue* Calc(VALUE_OPERATOR op, CValue *val);
virtual CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val);
virtual PyObject* ConvertValueToPython();
protected:
float m_float;
STR_String* m_pstrRep;
};
#endif // !defined _FLOATVALUE_H