forked from bartvdbraak/blender
f7647dc96d
Looks like some codecs depends on valid PTS set for frame to encode frame in right way. PTS is calculating based on current frame number appending to stream which is stored in render data. So use rd.cfra in screenshot_startjob() instead of keeping own variable for reporting current frame number. Now codecs should be happy and work nice. |
||
---|---|---|
.. | ||
blender | ||
blenderplayer | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |