blender/source/gameengine
Benoit Bolsee 4bab327c1b fix BGE patch #7892: dRot motion is reversed on non-dynamic objects
Positive dRot motion actuator will now make the dynamic and non-dynamic objects rotate counter-clock wise.
2008-04-11 21:19:00 +00:00
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BlenderRoutines == bugfix == 2008-03-30 16:18:01 +00:00
Converter Commit patch #8799: Realtime SetParent function in the BGE 2008-04-06 18:30:52 +00:00
Expressions Various mem leaks related to CValue reference count fixed 2008-03-01 19:46:50 +00:00
GameLogic Removed my own patch #8208: export SCA_ISensor::Evaluate() to Python. It was only useful for the ray sensor and the new rayCastTo() function provides better functionality 2008-04-06 19:14:04 +00:00
GamePlayer == bugfix == 2008-03-30 16:18:01 +00:00
Ketsji fix BGE patch #7892: dRot motion is reversed on non-dynamic objects 2008-04-11 21:19:00 +00:00
Network This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone. 2007-08-28 10:07:08 +00:00
Physics fix BGE bug #8813: new rayCastTo() function hits near sensor collision box 2008-04-10 20:17:12 +00:00
PyDoc add KX_GameObject::rayCastTo() PyDoc 2008-04-06 20:02:41 +00:00
Rasterizer Commit patch #8724: 2008-03-23 23:12:40 +00:00
SceneGraph Mem leak fixed in sound buffer & parent invert node 2008-03-01 19:29:01 +00:00
CMakeLists.txt CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
Makefile This commit does a couple of things to the Makefiles. 2007-03-27 15:42:27 +00:00
SConscript == SCons == 2006-02-04 14:15:10 +00:00