blender/source/gameengine/Ketsji/KX_CharacterWrapper.cpp
Mitchell Stokes f840bd4a9f BGE: This patch adds a character wrapper (similar to the already implemented vehicle wrapper) to control character physics options. Currently supported options are:
* jump() -- causes the character to jump
  * onGround -- specifies whether or not the character is on the ground
  * gravity -- controls the "gravity" that the character physics uses for the character

More options could be added (such as jump speed, step height, make fall speed, max slope, etc).
2012-11-04 20:56:02 +00:00

95 lines
2.2 KiB
C++

/** \file gameengine/Ketsji/KX_CharacterWrapper.cpp
* \ingroup ketsji
*/
#include "KX_CharacterWrapper.h"
#include "PHY_ICharacter.h"
KX_CharacterWrapper::KX_CharacterWrapper(PHY_ICharacter* character) :
PyObjectPlus(),
m_character(character)
{
}
KX_CharacterWrapper::~KX_CharacterWrapper()
{
if (m_character)
delete m_character; // We're responsible for the character object!
}
#ifdef WITH_PYTHON
PyTypeObject KX_CharacterWrapper::Type = {
PyVarObject_HEAD_INIT(NULL, 0)
"KX_CharacterWrapper",
sizeof(PyObjectPlus_Proxy),
0,
py_base_dealloc,
0,
0,
0,
0,
py_base_repr,
0,0,0,0,0,0,0,0,0,
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
0,0,0,0,0,0,0,
Methods,
0,
0,
&PyObjectPlus::Type,
0,0,0,0,0,0,
py_base_new
};
PyAttributeDef KX_CharacterWrapper::Attributes[] = {
KX_PYATTRIBUTE_RO_FUNCTION("onGround", KX_CharacterWrapper, pyattr_get_onground),
KX_PYATTRIBUTE_RW_FUNCTION("gravity", KX_CharacterWrapper, pyattr_get_gravity, pyattr_set_gravity),
{ NULL } //Sentinel
};
PyObject *KX_CharacterWrapper::pyattr_get_onground(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_CharacterWrapper* self = static_cast<KX_CharacterWrapper*>(self_v);
return PyBool_FromLong(self->m_character->OnGround());
}
PyObject *KX_CharacterWrapper::pyattr_get_gravity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_CharacterWrapper* self = static_cast<KX_CharacterWrapper*>(self_v);
return PyFloat_FromDouble(self->m_character->GetGravity());
}
int KX_CharacterWrapper::pyattr_set_gravity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
KX_CharacterWrapper* self = static_cast<KX_CharacterWrapper*>(self_v);
double param = PyFloat_AsDouble(value);
if (param == -1)
{
PyErr_SetString(PyExc_ValueError, "KX_CharacterWrapper.gravity: expected a float");
return PY_SET_ATTR_FAIL;
}
self->m_character->SetGravity((float)param);
return PY_SET_ATTR_SUCCESS;
}
PyMethodDef KX_CharacterWrapper::Methods[] = {
KX_PYMETHODTABLE_NOARGS(KX_CharacterWrapper, jump),
{NULL,NULL} //Sentinel
};
KX_PYMETHODDEF_DOC_NOARGS(KX_CharacterWrapper, jump,
"jump()\n"
"makes the character jump.\n")
{
m_character->Jump();
Py_RETURN_NONE;
}
#endif // WITH_PYTHON