blender/source
2013-03-20 13:58:03 +00:00
..
blender When making a node group always add one input and one output node, regardless of whether there are any exposed sockets. The standard common case is that some sockets will eventually have to be exposed anyway, and it's easier to just delete the unused node instead of having to look it up in the menu. 2013-03-20 13:58:03 +00:00
blenderplayer Added missing stub for uiTemplateNodeSocket. 2013-03-18 17:24:47 +00:00
creator Fix: jittered brushes are not jittered, reported by kursad karatas. 2013-03-19 14:25:12 +00:00
gameengine BGE: Adding a getProfileInfo() function to bge.logic. This function returns a Python dictionary with the same information as the on screen profiler. 2013-03-19 04:51:37 +00:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
tests code cleanup: incorrect sized array args, remove some redundant code. 2013-03-17 10:26:23 +00:00
CMakeLists.txt
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00