forked from bartvdbraak/blender
99b325cebf
* Added a toon bsdf node to Cycles. This was already available as OSL only closure, but is now available inside the SVM backed as well, for CPU and GPU rendering. * There are 2 variations available, diffuse and glossy toon, selectable via a menu inside the node. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Toon Example render & blend file: http://www.pasteall.org/pic/show.php?id=51970 http://www.pasteall.org/blend/21579
41 lines
515 B
CMake
41 lines
515 B
CMake
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set(INC
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.
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..
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../svm
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../../render
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../../util
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../../device
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)
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set(INC_SYS
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)
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set(SRC
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background.cpp
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bsdf_diffuse_ramp.cpp
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bsdf_phong_ramp.cpp
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emissive.cpp
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osl_bssrdf.cpp
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osl_closures.cpp
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osl_services.cpp
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osl_shader.cpp
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)
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set(HEADER_SRC
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osl_bssrdf.h
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osl_closures.h
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osl_globals.h
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osl_services.h
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osl_shader.h
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)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${RTTI_DISABLE_FLAGS}")
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include_directories(${INC})
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include_directories(SYSTEM ${INC_SYS})
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add_library(cycles_kernel_osl ${SRC} ${HEADER_SRC})
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