blender/source/gameengine/Physics/Bullet
2012-12-26 01:50:01 +00:00
..
CcdGraphicController.cpp code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
CcdGraphicController.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
CcdPhysicsController.cpp BGE: Don't set the character controller's gravity when creating the controller. The default from Bullet works much better than what we were using. 2012-12-26 01:50:01 +00:00
CcdPhysicsController.h BGE: Adding a maxJumps to the character controller to adjust how many jumps a character can perform before having to touch the ground. By default this is set to 1, which means a character can only jump once before having to touch the ground again. Setting this to 2 allows for double jumping. 2012-12-26 01:25:53 +00:00
CcdPhysicsEnvironment.cpp BGE: Adding a maxJumps to the character controller to adjust how many jumps a character can perform before having to touch the ground. By default this is set to 1, which means a character can only jump once before having to touch the ground again. Setting this to 2 allows for double jumping. 2012-12-26 01:25:53 +00:00
CcdPhysicsEnvironment.h BGE: This patch adds a character wrapper (similar to the already implemented vehicle wrapper) to control character physics options. Currently supported options are: 2012-11-04 20:56:02 +00:00
CMakeLists.txt code cleanup: remove redundant casts 2012-10-14 08:49:01 +00:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00