forked from bartvdbraak/blender
7b2567924b
Keyboard sensors can now hook escape key. Ctrl-Break can be used from within blender if you've forgotten an end game actuator. Fixed a stupid bug preventing some actuators working (like TrackTo).
115 lines
2.4 KiB
C++
115 lines
2.4 KiB
C++
/**
|
|
* $Id$
|
|
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version. The Blender
|
|
* Foundation also sells licenses for use in proprietary software under
|
|
* the Blender License. See http://www.blender.org/BL/ for information
|
|
* about this.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
*/
|
|
|
|
#include "SCA_IActuator.h"
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include <config.h>
|
|
#endif
|
|
|
|
using namespace std;
|
|
|
|
SCA_IActuator::SCA_IActuator(SCA_IObject* gameobj,
|
|
PyTypeObject* T) :
|
|
SCA_ILogicBrick(gameobj,T)
|
|
{
|
|
// nothing to do
|
|
}
|
|
|
|
|
|
|
|
void SCA_IActuator::AddEvent(CValue* event)
|
|
{
|
|
m_events.push_back(event);
|
|
}
|
|
|
|
|
|
|
|
void SCA_IActuator::RemoveAllEvents()
|
|
{ // remove event queue!
|
|
for (vector<CValue*>::iterator i=m_events.begin(); !(i==m_events.end());i++)
|
|
{
|
|
(*i)->Release();
|
|
}
|
|
m_events.clear();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool SCA_IActuator::IsNegativeEvent() const
|
|
{
|
|
bool bPositiveEvent(false);
|
|
bool bNegativeEvent(false);
|
|
|
|
for (vector<CValue*>::const_iterator i=m_events.begin(); i!=m_events.end();++i)
|
|
{
|
|
if ((*i)->GetNumber() == 0.0f)
|
|
{
|
|
bNegativeEvent = true;
|
|
} else {
|
|
bPositiveEvent = true;
|
|
}
|
|
}
|
|
|
|
// if at least 1 positive event, return false
|
|
|
|
return !bPositiveEvent && bNegativeEvent;
|
|
}
|
|
|
|
bool SCA_IActuator::Update(double curtime, bool frame)
|
|
{
|
|
if (frame)
|
|
return Update();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SCA_IActuator::Update()
|
|
{
|
|
assert(false && "Actuators should override an Update method.");
|
|
return false;
|
|
}
|
|
|
|
void SCA_IActuator::ProcessReplica()
|
|
{
|
|
m_events.clear();
|
|
}
|
|
|
|
|
|
|
|
SCA_IActuator::~SCA_IActuator()
|
|
{
|
|
RemoveAllEvents();
|
|
}
|
|
|