blender/source/gameengine/GameLogic/SCA_MouseManager.cpp
Kester Maddock 7b2567924b Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
Keyboard sensors can now hook escape key.  Ctrl-Break can be used from within blender if you've forgotten an end game actuator.

Fixed a stupid bug preventing some actuators working (like TrackTo).
2004-10-16 11:41:50 +00:00

121 lines
3.0 KiB
C++

/**
* Manager for mouse events
*
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef WIN32
// This warning tells us about truncation of __long__ stl-generated names.
// It can occasionally cause DevStudio to have internal compiler warnings.
#pragma warning( disable : 4786 )
#endif
#include "BoolValue.h"
#include "SCA_MouseManager.h"
#include "SCA_MouseSensor.h"
#include "IntValue.h"
SCA_MouseManager::SCA_MouseManager(SCA_LogicManager* logicmgr,
SCA_IInputDevice* mousedev)
: SCA_EventManager(MOUSE_EVENTMGR),
m_mousedevice (mousedev),
m_logicmanager(logicmgr)
{
m_xpos = 0;
m_ypos = 0;
}
SCA_MouseManager::~SCA_MouseManager()
{
}
SCA_IInputDevice* SCA_MouseManager::GetInputDevice()
{
return m_mousedevice;
}
void SCA_MouseManager::NextFrame()
{
if (m_mousedevice)
{
for (unsigned int i = 0; i < m_sensors.size(); i++)
{
SCA_MouseSensor* mousesensor = (SCA_MouseSensor*) m_sensors[i];
// (0,0) is the Upper Left corner in our local window
// coordinates
if (!mousesensor->IsSuspended())
{
const SCA_InputEvent& event =
m_mousedevice->GetEventValue(SCA_IInputDevice::KX_MOUSEX);
int mx = event.m_eventval;
const SCA_InputEvent& event2 =
m_mousedevice->GetEventValue(SCA_IInputDevice::KX_MOUSEY);
int my = event2.m_eventval;
mousesensor->setX(mx);
mousesensor->setY(my);
mousesensor->Activate(m_logicmanager,NULL);
}
}
}
}
void SCA_MouseManager::RegisterSensor(SCA_ISensor* keysensor)
{
m_sensors.push_back(keysensor);
}
bool SCA_MouseManager::IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode)
{
/* We should guard for non-mouse events maybe? A rather silly side */
/* effect here is that position-change events are considered presses as */
/* well. */
return m_mousedevice->IsPressed(inputcode);
}