forked from bartvdbraak/blender
411123b250
- added #ifdef for a visual studio 8 crashing problems - added scaling and tolerances to triangle meshes
60 lines
2.0 KiB
C
60 lines
2.0 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef __KX_PYTHON_INIT
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#define __KX_PYTHON_INIT
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#include "KX_Python.h"
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#include "STR_String.h"
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typedef enum {
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psl_Lowest = 0,
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psl_Highest
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} TPythonSecurityLevel;
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extern bool gUseVisibilityTemp;
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PyObject* initGameLogic(class KX_Scene* ketsjiscene);
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PyObject* initGameKeys();
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PyObject* initRasterizer(class RAS_IRasterizer* rasty,class RAS_ICanvas* canvas);
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PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecurityLevel level);
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void exitGamePlayerPythonScripting();
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PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLevel level);
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void exitGamePythonScripting();
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void PHY_SetActiveScene(class KX_Scene* scene);
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#include "MT_Vector3.h"
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void KX_RasterizerDrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color);
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#endif //__KX_PYTHON_INIT
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