blender/source/gameengine/Rasterizer/SConscript
Kester Maddock d5fde6c48b Added #!/usr/bin/python standard script identifier to the start of SConscript files.
Makes text editors identify SConscripts as Python, and syntax highlight properly.
2004-05-16 13:07:20 +00:00

28 lines
925 B
Python
Executable File

#!/usr/bin/python
import sys
Import ('user_options_dict')
Import ('library_env')
ras_rasterizer_env = library_env.Copy ()
source_files = ['RAS_BucketManager.cpp',
'RAS_FramingManager.cpp',
'RAS_IPolygonMaterial.cpp',
'RAS_IRenderTools.cpp',
'RAS_MaterialBucket.cpp',
'RAS_MeshObject.cpp',
'RAS_Polygon.cpp',
'RAS_TexVert.cpp',
'RAS_texmatrix.cpp']
ras_rasterizer_env.Append (CPPPATH=['.',
'#source/kernel/gen_system',
'#intern/string',
'#intern/moto/include'
])
if sys.platform=='win32':
ras_rasterizer_env.Append ( CCFLAGS =['/Ox'])
ras_rasterizer_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/RAS_rasterizer', source=source_files)