blender/source/gameengine
2013-04-27 08:37:41 +00:00
..
BlenderRoutines Fix #34997: when starting the game engine in one window and switching to a second 2013-04-18 16:28:39 +00:00
Converter style cleanup 2013-04-18 01:52:38 +00:00
Expressions style cleanup 2013-04-18 01:52:38 +00:00
GameLogic code cleanup: 2013-03-25 02:41:30 +00:00
GamePlayer BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow fulscreening games via Python. 2013-04-13 21:09:02 +00:00
Ketsji BGE: Small fix to allow clip alpha to work with alpha shadows. 2013-04-27 08:37:41 +00:00
Network code cleanup: unused vars in collada, preprocessor formatting & warning in mingw. 2013-03-04 00:53:57 +00:00
Physics game engine: Use bullet's default contact processing theshold 2013-04-25 19:50:54 +00:00
Rasterizer BGE: Extend Framing Mode + Camera sensor 2013-04-18 23:34:32 +00:00
SceneGraph style cleanup: 2013-03-26 07:29:01 +00:00
VideoTexture style cleanup 2013-04-18 01:52:38 +00:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00