blender/source
Ton Roosendaal fa759d8ffd Mac HiDPI ("retina") handling:
OK - so you have this nice crisp screen, and still you want to add extra 
monitors to the laptop! That means Blender should switch back and forth to HiDPI 
modes, when you move a window to another monitor.

This code makes the pixelsize scale factor a window property, and handles
an event when a window moves to another monitor. It then changes the
native pixelsize nicely and refreshes entire UI.

You can also have one Blender window on high, and other on low resolution.

Stretching a Blender window from 1 monitor to the other works too, but that
is Apple magic handling it.
2013-01-12 17:07:49 +00:00
..
blender Mac HiDPI ("retina") handling: 2013-01-12 17:07:49 +00:00
blenderplayer Fix playercompile with stub for BKE_brush_gen_texture_cache 2013-01-02 13:41:30 +00:00
creator code cleanup: style and replace (float)sin, (float)cos with sinf, cosf 2013-01-12 14:28:23 +00:00
gameengine minor cleanup to debug drawing code in the BGE, dont convert strings to STR_String, only to get them back as regular strings. 2013-01-12 16:49:37 +00:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
tests add ".hh" as an extension for source scripts. 2012-12-31 07:06:51 +00:00
CMakeLists.txt
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00